The Khans of Tarkir cube remastered. We return to Tarkir but with a twist. This cube sets to take the original blueprint of the Tarkir block and enhance the drafting experience. This cube could also include time travelling aspects if vorthos players want to create the full tarkir block experience beyond just the mechanical and surface aesthetics of warrior tribes and dragons.
Abzan - Style:Midrange
+1/+1 Counters matters
True pairing:
GW - Tokens and +1/+1 (endurance)
Enemy pairing:
WB -
GB -
Jeskai - Style: Tempo(Aggro/Control)
Spells matters, Prowess
True pairing:
UW -
Enemy pairing:
RW - Combat tricks
UR - Counter burn / Reversal
Sultai - Style:Tempo/Midrange
Exploit/Sacrifice, Control, Recursion, Theft
True pairing:
UB - Deception/Cunning
Enemy Pairing:
UG - Adaptation
GB - Graveyard recursion/resource
Temur - Style:Midrange
Morph, Surprise/Ambush tactics, Large monsters
True pairing:
RG -
Enemy pairing:
UG - Morph/Adaptation
UR - Spontaneity
Mardu - Style:Aggro
Tokens, Sacrifice, Pump
True Pairing:
RB -
Enemy pairing:
RW - Tokens/Pump
WB - Sacrifice for the team
Major supporting tribes:
Dragons & Warriors
Minor tribes:
Monks, humans, goblins, aven, orc
Each colour pairing will focus on specific mechanics which can be used in each wedge colour that uses them. The colour pairs and their mechanics will be tied to their respective dragonlords and their teachings.