This is my personal copy of The Pauper Cube originally created by Stybs and now maintained by The Pauper Cube Committee.
Full information can be found at: http://thepaupercube.com/
BRIEF OVERVIEW OF ARCHETYPES
MONO-COLOR
Mono-White - White Weenie (Aggro) * Tokens and evasion backed by removal and pump effects
Mono-Blue - Control (Control) * Counter, bounce and draw cards until your bigger creatures can arrive
Mono-Black - Control (Control) * Kill everything and take over with graveyard recursion
Mono-Red - Burn (Aggro) * Burn spells, tokens and haste to overrun opponents
Mono-Green - Green Beats (Midrange) * A constant stream of the most efficient creatures and token-makers, with a few combat tricks
and fight effects
ALLY PAIRS
Azorius (WU) - Tempo/Value (Aggro) * Evasion, enters-the-battlefield effects and bounce/removal to outpace opponent (plus
flickering creatures for value)
Dimir (UB) - Control (Control) * Removal, card draw and recursion to take over; you P1P1 Pestilence, etc
Rakdos (BR) - Aggro/Value (Aggro) * Burn spells, removal and haste all piled up, with sacrifice effects and recursion for late
game push (with sacrifice payoffs and value)
Gruul (RG) - Tokens (Aggro) * Lots of tokens and effects to pump them all, plus burn and/or combat tricks
Selesnya (GW) - Tokens (Aggro) * Lots of tokens and effects to pump them all, plus combat tricks
ENEMY PAIRS
Orzhov (WB) - Value/Control (Midrange) * Tons of removal and evasive creatures, with tokens, sacrifice effects and recursion
Izzet (UR) - Control/Tempo (Control) * Burn spells, evasive creatures and card draw to take over the game and hold on long enough
to win
Golgari (BG) - Value (Midrange) * Recursion and removal with sacrifice effects and big monsters late game
Boros (RW) - Tokens (Aggro) * Lots of tokens and effects to pump them all, plus burn
Simic (GU) - Ramp (Midrange) * Bounce opponent creatures as you ramp into big threats and fight effects; you P1P1 Capsize, etc
SHARDS (NOT OFFICIALLY SUPPORTED)
Bant (GWU) - Value (Midrange) * Enters-the-battlefield creatures with bounce and enchantment removal
Esper (WUB) - Control/Value (Control) * Enters-the-battlefield creatures with bounce and removal
Grixis (UBR) - Control (Control) * Every kind of removal and counterspell you could want, plus graveyard recursion
Jund (BRG) - Value (Midrange) * Great removal and creatures: JUND 'EM OUT!
Naya (RGW) - Tokens (Midrange) * Token-making effects and the spells to go with them
WEDGES(NOT OFFICIALLY SUPPORTED)
Abzan (WBG) - Control/Tokens (Midrange) * Powerful removal, some recursion and great use of sacrifice effects along the way
Jeskai (URW) - Control/Tempo (Control) * Splashing white evasion and/or removal into the blue-red spells deck
Sultai (BGU) - Control/Tempo (Control) * Enters-the-battlefield creatures and removal/bounce; you P1P1 Cavern Harpy, etc
Mardu (RWB) - Control (Control) * The best removal suite in the cube with a splash of recursion and sacrifice effects
Temur (GUR) - Value (Midrange) * Green creatures and value paired up with blue-red bounce and burn
4+ COLORS
https://thepaupercube.com/2021/05/07/strixhaven-update/
"Just in time for the beginning of spoilers for Modern Horizons 2, we’ve got a trip to the wonderful Wizarding World of Strixhaven. This update also sees the beginning of the integration of a +1/+1 counters theme in Green/White in an effort to help out our least well received color pair."