The goals of this cube:
Mono
Red = aggro - pick up those low mv creatures and finish off with some burn to the face
Some major changes to each colour.
Notably green is going to be leaning heavier into counters and going tall and wide with its board. This plays well into its two colour pairings as well. With the inclusion of 'Animation Module', this will make the dip into green more appealing.
Black is getting some additional Zombie support and sacrifice payoff. This should help encourage Dimir and Grixis decks to appear in drafts.
White is getting some sign posts for artifacts and soldiers
Blue is some straight side grades of cards. Nothing too impressive here.
Colorless is the largest change in this update. Most of the creatures have been swapped for lower Cmc cards. The higher cost cards have been taken out in exchange for more aggressive beaters. The equipment section has also been juiced up with more interesting versions of the cards.
Lets see where this takes us!