Welcome to the Wastes Set!
*After a huge fallout between two planeswalkers, a beautiful, thriving plane got absolutely destroyed, most plants crumbled to dust and not even the manaflow could remain stable.
Now its only a Wasteland, scorching hot by day and freezing cold by night and the last few survivors have to adapt to these new harsh conditions or perish.*
This is the follow-up to my Desert Set, where you have to draft all your lands as well - you can't add any after the draft.
The 19 card packlayout is as follows:
1 Rare/Mythic
3 Uncommon
14 Common (avg. ~6 lands)
1 Oasisslot (1 out of 35 Desert-themed lands, with rarities)
I tried to fit in a few things to make the gameplay experience smoother - besides trying to mitigate doublepips, every color has a number of cards with cycling, there is a cycle of morphs at common and at uncommon, a cycle of the ZNR fliplands at uncommon, a few artifact creatures and a bunch of colorless fixers at common and uncommon.
Where once were basics there are now Wastes and the worst color-producing lands I could get my hands on.
In addition I want the gameplay to be on the slow side, so players have a chance of catching up even if they miss a color for a while. This meant a) a bunch of rarity (up)shifts, and b) mostly flexible, basic "Core-Set-y" commons you should be able to fit into most decks.
The Archetypes are simple and most don't go too deep at the common level.
WU ETB Value Oji, the Exquisite Blade
WB Wheenies Corpse Knight
WR Aggro Boros Swiftblade
WG Counters Chronicler of Heroes
UB Cycling Shadowstorm Vizier
UR Spells/Cycling Enigma Drake
UG 5 Color/Converge Skyrider Elf
BR Sacrifice/Aggro Shambling Remains
BG GY Value Acolyte of Affliction
RG (Landfall) Beats Brushfire Elemental