The Ledge's Cube
(360 Card Cube)
The Ledge's Cube
Cube ID
Art by Greg StaplesArt by Greg Staples
360 Card Cube0 followers
Designed by theninjaedge
Owned
$296
Buy
$189
Purchase
Mana Pool$246.56

The main purpose of my cube is to create an environment in which I can draft all the "cool ideas" from decks I always wanted to build but never could (or from past decks which I enjoyed), giving me a place to build and express those creative ideas, as well as a space in which I can continue to explore new ideas and discover new strategies and combinations. Because I also need others to want to play with me, I built in support for archetypes/strategies for each color pair so that other players can easily find strategies to play. Currently, I think that there is too much fragmentation between guild strategies and not enough general synergies. I am trying to fix this.

This is the (approximate) structure I'm aiming for:

  • 28 gold cards (2-3 from each color pair, acting as signposts for prominent archetypes, plus one 5-color card)
  • 21 fixing lands
  • 5 utility lands
  • ~51 for each of the 5 colors + colorless

The guild archetypes I explicitly support are:

  • WU (Azorius): Blink
  • WB (Orzhov): Life as a resource (i.e. cards with life costs, offset by life gain)
  • WR (Boros): Equipment matters agro
  • WG (Selesnya): Enchantments
  • UB (Dimir): Theft
  • UR (Izzet): Spellslinger
  • UG (Simic): +1/+1 Counters
  • BR (Rakdos): Sacrifice for attrition
  • BG (Golgari): Sacrifice for growth (i.e. a "cycle of life and death" theme)
  • RG (Gruul): Land Creatures

In addition to those listed above, I have intentionally included the following themes with varying degrees of support (not all have signpost cards):

  • Mill (U)
  • Go-big (RG/Gruul)
  • Wildfire (RG/Gruul, piggy backs off of Go-big)
  • Artifacts Matter (centered in WU/Azorius)
  • Creature Tokens (WG/Selesnya)
  • A "suicide" combo using Lich's Tomb and Soul Conduit (likely to be played in WB/Orzhov)
  • Tribal Ninjas (UB/Dimir)
  • Tribal Elves (BG/Golgari)

Things I'm interested in experimenting with in future iterations (not necessarily all at once):

  • Customize the dual-colored fixing lands to correspond to effects desired by each guild (e.g. a manland for RG/Gruul, a life land for WB/Orzhov, etc.)
  • Snow (centered in UG/Simic)
  • A "build your own creature" deck based around Death-Mask Duplicant, The Mimeoplasm, and certain Ikoria mechanics
  • Support threshold in WU/Azorius and/or in BG/Golgari
  • Creatures with Defender matter (especially walls, but not only walls--all colors)
  • Support for Eldrazi mana (think Reality Smasher and the likes)
  • Alternative win conditions
  • Combos (I've always been bad at these)
  • A card cycling package (WR/Boros, using Savai Thundermane)
  • A krakens/leviathans package in U
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