Theros Commander Cube v4.0
480 Card Multiplayer Commander Set Cube
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Designed by AaronMosh • RSS • QR Code
This Commander cube includes cards from Theros, Journey into Nyx, Born of the Gods, Theros Beyond Death, and some unique Theros-themed cards from other sets. It contains cards with ambiguous Name, Art, and Flavor text to complement primary set cards. Additionally, Ancient Greece was used as a reference with allowing certain cards to be used. All cards were meticulously chosen to stay on theme within these guidelines.
Important drafting notes:
- There are 24 packs, each containing 20 cards.
- All Mono-color Commanders have the “Partner” ability.
- Planeswalkers can serve as your commander.
- The starting life total is 40, and commander damage is 21.
- Sideboards are your leftover draft cards and Commanders cannot be swapped.
- For each type of token generated, there are physical tokens available.
- A copy of Echo of the gods, Star Compass, Commander's Sphere, and Evolving Wilds are available for all players to use.
(Echo of the gods is a custom variant of The Prismatic Piper that I designed, it fits the overall theme and is a lot more usable.)
Drafting rules:
- Players draft 3 packs.
- Choose 2 cards per card selection.
- First pack, pass cards to the left; Second pack, pass to the right; Third pack, pass to the left again.
- After the draft, you have 1 hour to create a 60 card Commander deck, including 1-2 commanders from your drafted cards. Your deck must match your commanders' color identity.
Deck building:
- Land Count (24-26): If you want to play it safe, then go for 26 lands.
- Creature Count (19-23): This cube generally favors creatures over other spells.
- Spell Count (12-16): In Commander Draft Removal spells are very important since larger creatures are far more likely to be cast. As this is a commander cube, Ramp and Card Draw play an important role as well. Aim for:
- 5-7 Ramp
- 4-6 Draw
- 6-8 Removal
Adjust as needed; These numbers are averages from previous play sessions.
Mana curve:
Prioritize low-cost cards for a stronger early game; Inversely, due to the cube’s mana curve, the likelihood of drawing and playing high-cost cards increases substantially. The mana curve is mathematically based on the cube's entire card set.
- 1 mana: 2-4
- 2 mana: 6-8
- 3 mana: 7-9
- 4 mana: 5-8
- 5 mana: 4-6
- 6 mana: 2-4
- 7+ mana: 1-3
Archetypes
: Constellation Lifegain
: Mill Control
: Aggro Sacrifice
: Aggro/Midrange
: Constellation Midrange
: Enchantment Reanimator
: Tempo Control
: Graveyard Midrange
: Aggro +1/+1
: Midrange Control
Card specific rules:
The Spear of Leonidas will automatically be given to the player that drafts Kassandra, Eagle Bearer. Does not count towards overall card count and will not be put in the shuffle pool.
This is a bigger update that I have been waiting for and am very excited about.
From this point forward I am willing to consider custom cards as a potential solution to fill in gaps that I can't fill with official magic cards. The one card that spurred this decision is actually The Prismatic Piper (It was the fill in Commander for those that couldn't find another mono-colored Commander) I wanted something that would both be balanced and not an automatic pick for everyone.
Enter Echo of the gods.
I reduced the cost by 1, I have always felt that for a Wild card commander that 5 was too much, as by the time I have the mana to tap for five there is always something else in my hand that is better to cast.
The typing is pretty self explanatory, I wanted the card to be able to trigger "Constellation" in addition to the lore role that it plays. Additionally, since the "Echos" would be an extension of all of the Gods, each one although not individualistic, still would play incredibly important roles on the plane of Theros, hence the Legendary typing. (Yeah that one is a bit of a stretch)
I kept both abilities from The Prismatic Piper as it is still the purpose of the card
I added Tap Scry 1 so the card can generate its own value, while simultaneously not being too much. Realistically in the cube the earliest in certain circumstances you could even capitalize on the ability is turn 4. It fits the overall theme of Scrying in the Theros set and fits with the theme of the "Echo" passing on knowledge to its listeners.
I can definitely say that if it left the battlefield and I had to pay commander tax for it, I would probably never play it again the rest of the game. I also wanted to play into the idea of the "Echos" being eternal since they are a spirit and showing up when needed to "pass on" their knowledge. The ability feels just clunky enough to not be overpowered, while simultaneously continuing to provide value and not just being a dead card once removed. (I understand that there are combos that could work with that, but I am not concerned with that in the cube.)
The flavor text then really ties all the lore considerations together. I wouldn't be bummed if I had to choose this because I wasn't able to draft another commander in the color I need. Overall, I am quite happy with this card.
Now let's talk the new card replacements, from the new Foundations set.
- I've mention before why I don't like Heroic, and this felt like a good replacement. It adds another enchantment and more constellation.
- I realized that in an effort to add more interaction, I may have added slightly too much counter magic. I wanted to keep the interaction while removing the counterspell.
- A little more direct interaction that also supports the card draw archetype
- Sphinx's Tutelage got the Constellation treatment so it has to be added, additionally it supports card draw as well.
- Same with Heroic, I don't like the escape mechanic. Besides I think this is a better trade off anyway.
- I like Braulios a lot and I think that it fits as a better commander. Arasta, felt like there wasn't much support for her style.
One of the other main points of change with these cards was adjustments based on mana cost, just further rebalancing of costs.
Overall, I think that this is a new exciting direction for the cube as this opens up new avenues for customization that would allow for improvements that I otherwise would not be able to make. For now, Echos of the Gods will be the only custom card, but I do anticipate that changing at some point in the near future.
As always, thanks for visiting this passion project of mine, till next time!