This Commander cube includes cards from Theros, Journey into Nyx, Born of the Gods, Theros Beyond Death, and some unique Theros-themed cards from other sets. Additionally, it contains cards with ambiguous names, art, and flavor text to complement primary set cards, while simultaneously drawing on the themes of Ancient Greece. All cards were meticulously chosen to stay on theme within these guidelines.
While the cube sticks to pretty strict thematic guidelines, there's still some room for flexibility and creative interpretation. For certain slots that are harder to fill, I've used cards that fit the theme, even if they require a bit of a looser take on the core principles.
Important drafting notes:: Constellation Lifegain
: Mill Control
: Aggro Sacrifice
: Aggro/Midrange
: Constellation Midrange
: Enchantment Reanimator
: Tempo Control
: Graveyard Midrange
: Aggro +1/+1
: Midrange Control
I appreciate all the new followers on the Cube, thanks for checking it out!
Now that I have had a month to process that last session, some changes need to be made.
This update can be characterized as game-play adjustments with slight elo, interaction, and efficiency improvements. With all the changes that I have made prior to this update, the card pick-ability and the interactions were so much better this time around. It made for a noticeably better game-play experience, so I am confident that this cube heading in the right direction.
White:
Wanted to give white an extra creature.
I have felt pretty weird about Godsend for awhile now, it just doesn't feel like it fits very well in the cube. It doesn't affect commanders past the initial ability and always relies on you attacking. I think Path to Exile is a more direct option that could work better, I'm not sure I will switch it and see if I want to keep that change.
Blue:
From Oracle's Insight to Thirst for Meaning characterizes what I mean by "efficiency improvements" pretty effectively. Its a more upfront quicker draw spell, that doesn't rely on tapping down a creature and it's pretty likely whomever plays this card will have an enchantment in their hand.
Black:
Focusing more on direct interactions.
Red:
Dreamshaper Shaman never really seems to go anywhere.
Green:
As I mentioned in my previous update Nyxbloom Ancient is just too good and lets whomever plays it play solitaire.
Multicolor:
Updated Orzhov to be more aligned with returning creatures from the dead and or graveyard.
Removing Arixmethes, Slumbering Isle because it is just so hard to deal with before it becomes a creature and after it becomes a 12/12 it starts wreaking havoc and is still hard to deal with. (It can become a creature very quickly)
The other combos have been tweaked for more proper archetype alignment.
As always I welcome any feedback, till next time!