Summer Camp Cube
(374 Card Cube)
Summer Camp Cube
Cube ID
Art by Karl KopinskiArt by Karl Kopinski
374 Card Cube0 followers
Designed by yenorin
Owned
$1
Buy
$110
Purchase
Mana Pool$2234.74

25 construct-able packs

250 commons (10 per pack)

  • 41 mono color (x5)
  • (1 bonus being allied color hybrids)
  • 2 guild (x10)
  • 20 land cycle
  • 5 artifacts

100 uncommons (4 per pack)

  • 3 per guild color pair (signposts) (30)
  • 40 "flex" for other reasons
    • 10 hybrid guild cards
    • 20 out-of-archetype dual color cards
    • 10 artifacts
  • 30 monocolor

35 rares (1 per pack)

  • 2 per color pair (20)
  • 15 flex
    • 10 shards

385 cards

wr: Artifact creatures / artifacts

wu: Go tall / Auras

wg: Creature tokens

  • Queen Allenal of Ruadach rules over the many creature tokens in Green and White, a color focused on going wide. Populate is a powerful mechanic that lets you clone tokens, so pick up big ones on cards like Trostani's Summoner, and then use tricks like Rootborn Defenses to reward you for building up your field.

wb: Knights and recursion

  • There are plenty of knights in both Black and White, with many being great pickups on value alone like Knight of Dusk's Shadow and Knight of Meadowgrain. Cards like Knight Exemplar at uncommon reward you heavily for fielding Knights, and more specific cards like Breathless Knight combo cleanly with Helping Hand to recur your cheap Knights. This archetype dips into enchantments and other graveyard synergies, so each Knight deck might look a little different.

br: Madness
bu: Defender mill / control
bg: Delirium
ru: Instants and sorceries
rg: Elementals
ug: Flash / big spells matter

PREMIUM removal for 1 mana should be at common. Generally, removal should be uncommon if it has potential to gain card advantage or can easily 2-for-1 an opponent. Instant hard removal at 1 mana like Path to Exile has potential to give a lot of value when played correctly.

Strongest Supported Types (>30 per color, at least 3 lords per tribe, support at common):
Elementals gr
Knights wb
u dips into both Knights and Elementals

Secondary Supported Types (>15 per color, at least 2 lords/synergies at uncommon):
Rogues ub
Warriors rgw

Incidentals (2 lords at uncommon)
Elves g
Merfolk u
Goblins r
Vampires b
Humans w

MYTHICS:

  • 5 color: Garth One-Eye
  • Mayael's Aria
  • Ashiok, Nightmare Weaver
  • Akroma's Memorial
  • Dark Depths
  • Bruna and Gisela
  • Chandra, awakened inferno
  • Worldspine Wurm
  • Omniscience
  • Abyssal persecutor
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