A time long forgotten. The ice age is just over. The last of dinosaurs are still stalking an untamed and dangerous world. The humanoid races have not yet learned to forge metal. Humans are scrapping by for mere survival. Threatened by hungry cats, hunger and illness, some stoop so low as to summon demons beasts by sacrificing their kin.
The flavor translates to the game pieces. They are simple - weak by modern standards.
This is a Bar Cube, it fits in your pocket. No Counters, Tokens or other external game pieces are required. It is designed to be drafted by 2-4 players:
It is entirely made up of old bordered cards. Few are modern designs.It is trying to evoke the feel of early 2000s kitchen table Magic. The power-level is very low, but not flat. Some cards are stronger.
The allied archetypes are slightly more supported with one gold card each and two fixing lands. Mostly colors do their own thing.
Light Themes:
Land types matter (
)
Cat typal (
)
Goblin typal
Cleric typal (
)
Sacrifice
This is inspired by the Bar Cube by @gallently .
Wicket Pact proved a little too powerful. As expected it was situational and not broken in every situation, but still proved a bit too much. Crippling Fatigue will hopefully still offer black a thematic two-for-one while being much more fair.
Red Aggro was struggling so it received a few updates with more powerful cards.
Keep Watch was added as a cool combo with Rites of Initiation.