Rock Candy
(692 Card Cube)
Rock Candy
Cube ID
Art by Raluca MarinescuArt by Raluca Marinescu
692 Card Budget Pioneer Cube0 followers
Designed by Mitchcraft
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Mana Pool$596.32
cRock Candyc

A 2021-2024 Standard Artifacts Matter Cube for up to 8 players.
Target Cards in Cube: 360.

The central theme of this cube is Artifacts Matter. All cards in the cube should care about artifacts on the battlefield or should generate one or more artifacts. To narrow the scope and card pool, I am starting with Standard Legal cards only:

Innistrad: Midnight Hunt

Innistrad: Crimson Vow

Kamigawa: Neon Dynasty

Streets of New Capenna

Dominaria United

The Brothers' War

Phyrexia: All Will Be One

March of the Machine

March of the Machine: The Aftermath

Wilds of Eldraine

The Lost Caverns of Ixalan

Murders at Karlov Manor

Outlaws of Thunder Junction
<<<<
The archetypes for each color pair are as follow:
wu: Animation
wb: Artistocrats
wr: Equipments
wg:
ub:
ur:
ug:
br: Artisacs
bg: Food
rg:

Some of these non-traditional artifact pairs are harder to define, so shards or wedges may be easier:

Shards:
Bant wug Control
Esper wub Midrange
Grixis ubr Control/Scam
Jund brg Aggro/Midrange/Scam/Aristrocrats
Naya wrg Aggro

Wedges:
Abzan wbg Sacrifice
Jeskai wur Prowess?
Sultai ubg
Mardu wbr
Temur urg

It seems this is actually more granular than looking at pairs. I'll need to establish my mono-color archetypes before I can start looking at how the colors interact. Then I'll look at the sign-post 2-color uncommons and legends. That should give me a good framework for choosing the other cards for each color.

Mono-Color Artifact Archetypes and Proficiencies:
wWhite- Creature Tokens, Equipment, Control, Poison, Vehicles
uBlue- Control, Animation, Poison, Vehicles
bBlack- Sacrifice, Scam, Aggro, Poison
rRed- Aggro, Ramp, Equipment, Vehicles
gGreen- Ramp, Midrange, Aggro, Tokens, Counters

This gives me a better idea of what the cards for each color can actually accomplish. Green still has the least artifact support, though the more artifact-heavy sets tend to have good green creatures that approximate or compliment the goals of the other artifacts. For instance, there are several strong green creatures with toxic or other ways to add poison counters that fit nicely with the black, blue, and colorless toxic artifact creatures. Despite the frustration caused by poison, having it as a major theme of the cube that can be adapted to fit any deck speed may be a great way to balance other more easily drafted strategies.

Cube-Building Guidelines:

This is currently a Standard cube; I need a manageable pool if I am going to spend time debating each slot in the cube. With the change in rotation, Standard has a wealth of artifact interactions waiting to be explored. I will only broaden the format if I can’t make a cohesive strategy for each of the color pairs.

Don’t worry too much about the budget during first drafts. If a card is perfect for the archetype but costs way too much to get a physical copy of, just proxy it. This is an experiment in building a draftable collection. As new cards are released and we get better at drafting, our ability to gauge a particular card’s usefulness will change.

Coolness factor is absolutely a valuable metric. There should be enough cool cards in each archetype that drafters want to play them. No one should feel like they have to play an archetype just because it’s obviously the mathematically correct choice.

All cards in the cube should serve to promote artifact play.

Artifact removal is a necessary evil - without it, control and aggro have no chance against ramp, combo, and midrange strategies. Good interaction is key to a healthy format, so add removal liberally so everyone has a chance to draft at least 4 removal cards.

When building the cube, try Magic Duel’s rarity restrictions first. Hopefully having multiple copies of most cards will lead to players having a wide range of options with fewer instances of getting blocked from a particular strategy.

Start with the most fun, interesting, or exciting cards for each color first. This will become the reference against which each supporting card can be evaluated. Does this red combat trick have anything to do with my rakdos scam deck or my boros equipment deck? If not, then it might not be the right card for the cube.

I expect this to take a LONG time to build, and I will more than likely get bored several times along the way.
Notetaking is key to effective cube building. Every change to the cube needs to be documented, and at least some explanation should be given.
Working through the cards of a single color and how those cards interact with the strategies of each of that color’s pairs will be crucial to building the cube effectively. This workflow structure will be the most effective method for making sure I actually finish the project as it will give me clear goals and milestones, but it will also be extremely tedious. Therefore, I will only work on it when I feel like working on it. There’s no deadline pressure. If I don’t finish before rotation, I’ll just add the new cards to the library and keep the old standard cards.

Mainboard Changelist+0, -1
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