Under construction!
How to play
Pair two packs together into a 60 card deck, shuffle up and play!
Clarification: If the first pack you get has a commander that does not have partner, the color of the second pack you get must be of the same color identity as the commander in your first pack. Get a new pack instead until you have a legal pairing. If your second pack has a commander without partner and the color of the first pack is not of the same color identity as that commander, get a new second pack instead until you have a legal pairing.
Play using the rules of conquest:
• Legendary Creatures and Planeswalkers are allowed as Commanders.
• Players start with 30 life each (25 life in 2-player games).
• Commander damage is 12.
Optional rules
Optional rule #1: Player order advantage
First player: none.
Second player: Environmental Sciences.
Third player: Environmental Sciences and Introduction to prophecy.
Fourth player: Environmental Sciences, Introduction to prophecy and Introduction to Annihilation.
Optional rule #2: Initiative objectives
Players may take the initiative by claiming an objective. An objective can only be claimed once. When a player claims an objective, resolve it, then exile it.
Themes and commanders
Pack structure: 18 spells and 12 lands
3 Rares/Mythics
6 Uncommons
9 Commons
1 Command Tower
1 "Thriving" Land
1 Evolving Wilds
0-1 "Thematic" Land