"A Vintage cube for playing with people you'd like to play with again."
Want to play with powerful cards in an environment that favors synergy and archetype overlap over linear strategies? You've come to the right place!
Contents ArchetypesThe cube strives to provide a high degree of cross-archetype synergy, so the lists below aren't exhaustive of either what can be done in particular color combinations or of the colors that might be relevant to one's deck plan. These lists are provided as a starting point for drafters and cube cloners.
Major Archetypes & Their Primary ColorsThe talismans and some land cycles are intentionally incomplete to leave space for cards that better fit the archetypes on which the color pairs focus. The ,
, and
talismans are all out; those color pairs each get an extra land.
Complete land cycles: original duals, shocks, fetch lands, triomes
Less "Zero-Sum Fun"Removed cards that tend to quickly make games one-sided and/or reduce interaction, e.g.:
When instructed to open a sealed booster pack, the player gets a pack from the cube, making those cards fairly powerful!
Draft-Affecting & Custom CardsCustom cards are highlighted in purple in the list, since Cube Cobra doesn't support listing unofficial cards. These are mostly tweaks to existing cares to make them more playable in the cube environment. (E.g. making Cogwork Librarian and Lore Seeker into flexible lands so they're not dead picks late in a draft.)
Tips for Newer Cube DraftersWith so many powerful and unusual cards, drafting a Vintage cube can be a little overwhelming. Here are some tips to help orient you as you get familiar with the format:
There's more than what's highlighted above, but this should provide a starting point. I welcome feedback, so please send it my way. Happy cubing!
Thanks to LSV and Gabby Spartz for their Alt-Vintage Cube, which served as the original base for this cube and the inspiration for its name!