Possibility Cube

Cube ID
Art by Jason FelixArt by Jason Felix

540 Card Unpowered Vintage Cube

91 followers
Designed by OzkanTheFlipRSSQR Code

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Owned
$3,671
Buy
$2,786

This is my real life cube!

Here are some of the design goals I had when making this cube:

  • The cube will be singleton and will use the classic draft format of 8 players with 3 packs of 15 each.
  • The players will get to play powerful Magic. Players will be able to play with cards such as Mind Twist and Tinker in a powerful format.
  • The cards will evoke an emotional response when opened. e.g. "Wow... this pack is powerful" or "That's in the cube!"
  • All 4 of magic's main archetypes along with hybrids of them will be supported. Those archetypes being Aggro, Midrange, Control and Combo.
  • The cube will be limited to 80ish non-basic lands. 5 dual lands for each color pair, the 10 triomes, and 20ish more for 5-color and utility lands.
  • Cards will be included to push the most powerful play within the constraints of my environment but also will avoid very narrow cards even if powerful.
  • The cube will focus on interactive games that award tight gameplay, but still leave room for amazing story moments.
  • The cube will award drafting with a plan.
  • All multi-use fast mana is auto-banned to power.
  • Every vintage legal card outside my banned to power list is on the table as a possible include.
  • If a card not on the banned to power list is not included the reasons could be any of the following:
    • I don't think it's good enough. e.g. Dragonkin Berserker
    • Yes it's powerful but it or its support is too narrow. e.g. Tendrils of Agony
    • It's only as good as anything else in the cube and I'd rather run other stuff. e.g. Bribery
    • It's as good or slightly worse than other cards I'm running in its spot and I don't need another copy. e.g. Agonizing Remorse
    • It never makes or very rarely makes the mainboard in this cube. e.g. Nature's Claim
    • I can't afford purchasing it at this time. e.g. Ravages of War

Here are some things I am not concerned with in terms of design:

  • Signposting. I'm more concerned with keeping my archetypes supported than signposting their existence.
  • Giving my players unlimited, high quality mana fixing such as upping the land count, allowing non-basics in the deck construction land pool, or breaking singleton on fetches. While you could argue this would provide a more powerful format, I argue it hurts what the limited environment is to me. With my current lands you are perfectly able to draft powerful manabases and better drafters will do just that. While I love powerful constructed magic, this cube is here to play powerful limited magic and thus it is important to not lose what makes limited limited.
  • Spreadsheet balancing. A balanced cube to me is a cube that has all its archetypes fully supported and a symmetrical list just doesn't do that. I do however use an even amount of fixing throughout the 10 color pairs to give my drafters the chance to draft whatever archetype they personally can dream of, not just the ones I know of.

Banned to power:

Black Lotus
Ancestral Recall
Time Walk
Mox Pearl, Sapphire, Jet, Ruby, & Emerald
Sol Ring
Mana Crypt
Mana Vault
Chrome Mox
Mox Diamond
Grim Monolith
Ancient Tomb
Gaea's Cradle
Library of Alexandria
Mishra's Workshop
Tolarian Academy
Channel
Time Vault

I also have a blog where I write about cards I'm considering for this cube for every new set! Check out my popular year in review posts here:
Possibility Cube Cards From 2021
Possibility Cube Cards From 2022

Mainboard Changelist
+194, -194

So about 6 months ago I decided to do a "no card is safe" overhaul to my cube list as I hadn't updated this in awhile on account of my new job. That process has taken a lot longer than I thought as life, work, and set releases kept getting in the way. I wasn't updating my list until the overhaul was complete but know a lot of these cards I've already been playing with in my cube for awhile. Looking forward to updating this list more frequently!