Now this is podracing
(360 Card Cube)
Now this is podracing
Cube ID
Art by Chris RahnArt by Chris Rahn
360 Card Cube2 followers
Designed by Endaarr
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Mana Pool$1831.99

I made this cube to be a bit of a contrast to my main cube, in that the aim for this cube was to be one of, if not the, most
degenerate cubes in magic history. I set the following rules to act as a bit of a boundary:

  1. Singleton2. 360 cards3. No custom rules (get multiples of cards like Squadron Hawk)4. No Silver Border cards
  2. No Hero cards6. No custom cards
    What I did not enforce was colour balance, so this cube is heavily shifted towards blue, with even the land base being heavily in
    favour of blue lands. Still, it's not a mono-blue cube, as still some of the strongest cube cards are non-blue, like Natural Order
    or Demonic Tutor. It's just pretty likely that even if you play these cards, that some amount of blue will still end up in your
    deck.
    Also, despite a lot of obscure cards not being legal in this cube, Conspiracies are, and they alter the landscape massively. In
    particular, Sovereign's Realm and Backup Plan are probably among the strongest cards in the cube, potentially even above Black
    Lotus (but that ones always a hot debate).

Furthermore, an ongoing conflict in my cube has been the selection of archetypes. There is only so much a 360 card cube can fit,
and there are a lot of strong ones to choose from. This means that what a lot of people might be weirded out by is the lack of
mono-red aggro in the cube. Instead, infect is featured. My thought process behind this was that mono-red cards are generally
played in that deck exclusively, outside of some burn spells (though those aren't incredible in such a creature-light
environment), and it is difficult for mono-red to utilise the very most powerfull cards in the cube as effectively as other
strategies. For that reason, infect was chosen as replacement, in no small cards because it needs fewer cards to function. That
might sound weird to you, but infect is actually okay with having about half of its playables being counters and card-draw, and
only the other half containing actual infect creatures and pump spells. Furthermore, it is able to utilize Ancestral and Time Walk
very well, and there are some cards that can really facilitate a turn-two kill (Berserk and Echoing Boon). If you want an example,
here is the first infect deck I drafted: https://cubecobra.com/cube/deck/5de4cf2842b46d6df3418a87. Yes, its a bit light on
creatures/pump spells, but that is partly because of how the bots on cubecobra work atm, and its also loaded with premium
counterspells, a mox, time walk, Backup Plan and some tutors to find its pieces.

That said, I do recognise that mono-red can be a very very potent strategy in vintage cube, and will be on the lookout for an
opportunity to fit it in.
Also, if you are a fan of midrange decks, this is not cube for you, except maybe if you count planeswalker + counterspells as
midrange.

Lastly, here is a short list of archetypes available in the cube:InfectStormMono-BrownMono-WhiteReanimatorMono-GreenBig spells
(Upheaval/Wildfire/etc.)All the blue control/combo decks

And speaking of combos, these are in:Twin/KikiSneak AttackTime VaultKarn/Mycosynth Lattice
Arcana Savant/Saheeli's Artistry/Quasiduplicate
Plus some that don't win the game immediately, like Narset/Wheel or Skullclamp/Bitterblossom

If you want an introduction as to how to draft in such a high power environment, I'd like to recommend to you these articles by
LSV on the MTGO vintage cube, which are by and large still relevant for this cube, despite the differences between the cubes.
https://www.channelfireball.com/tag/cube-archetypes/

Sideboard/Cards up for consideration:Truename NemesisArbor ElfEurekaOath of DruidsUtopia SprawlSurvival of the Fittest
Ashiok, Nightmare WeaverNissa, Who Shakes the WorldJace, Memory AdeptPrimeval TitanGod-Eternal KefnetIona, Shield of Emeria
Bolas's CitadelThousand Year StormFallen Shinobi
Smuggler's CopterUgin the IneffableMore White aggro cards.Hero of Bladehold/Thalia, Heretic Cathar?
Eldrain additions:Veil of SummerOko, Thief of the CrownGilded GooseOnce Upon a TimeBrazen Borrower // Petty TheftMurderous Rider
// Swift End?
Fabled Passage

Theros additions:UroBreach the Underworld
Possible cuts:BonesplitterArcane DenialGlow RiderEnlightened Tutor
Baral?Looter?Tribute Mage?Mulldrifter?Jace, Architect of ThoughtPact of Negation?Arcane DenialMuddle the MixtureSearch for Azcanta
Show and TellBuried AliveDarettiThrough the Breach?Burning/Wildfire?Lotus Cobra?E-WittnessWoodfall Primus?Primal Command?Simic
Signet?NahiriMyr Battlesphere?Sphinx of Steel Wind?

The RDW Deck (25 atm):Goblin GuideZurgo BellstrikerMonastery SwiftspearBomat CourierFiredrinker SatyrFalkenrath Gorger
Eidolon of the Great RevelRobber of the Rich
Young PyromancerKari Zev, Skyship RaiderDire Fleet Daredevil
Legion Warboss?Goblin Rabblemaster?Stonecrusher Giant // Stomp?
Hellrider?Chandra, Torch of Defiance (maybe even solo)
Koth of the Hammer

Chain LightningIncinerateLightning StrikeExquisite Firecraft
Fiery ConfluenceSulfuric VortexFireblastShrine of Burning Rage

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