Instead of focusing on many different kinds of counters, this cube celebrates +1/+1 counters for creatures and charge counters for artifacts. In this way, rather than being guided by archetypes, this creature-centric environment drives players to emergent synergies across colors and card types.
As a perennial fan of +1/+1 counters, I'm thrilled to share one of my favorite ways to play. This has been a labor of love over many years and I hope you discover something novel while exploring it!
As noted, this cube champions +1/+1 counters and charge counters. Critically, there are no -1/-1 counters, no poison counters, and no keyword counters. There are a few oddballs, but in general the goal is that players should know what impacts power and what doesn't. This environment already trends toward higher board complexity and I value game states that are easier to parse at a glance. I've chosen to avoid silver-bordered cards and playtest cards as well.
This 450-card singleton cube works well in a standard draft setup (8 players, 3 15-card packs) but also shines in two- and four-player drafts because of the flexible synergies across cards. Additionally, 450 allows the cube to stretch up to 10 players.
I'm aiming for board-based, interactive matches that utilize counters in fun ways. The format is slightly faster than it may appear at first glance, meaning that more value-oriented decks will have to have shore up early games to avoid getting run over. There are a few combos buried in the works too but they all require some deckbuilding conceit and none of them immediately win the game. Most often, the path to victory will be found through creatures, timely combat tricks, and removal... though some drafters prefer a well-charged Darksteel Reactor.
While there are individually powerful cards, I hope players find the most satisfaction in surprise synergies. My goal for each draft is that players enjoy themselves in a way that they haven't before.
CubeCon notes possibly forthcoming - the cube was only drafted one time during the main event so not a lot of actionable data. It got drafted twice more afterward and those players were very helpful with feedback and recommendations (I know, Inti, Seneschal of the Sun has to go, just looking for a good swap). I'm generally pleased with where things are so no major overhauls for now!
Foundations and its Jumpstart pairing were quite kind to Counters Cube. There were a few unique counter types but they mostly stuck to +1/+1 counters which was perfect here.
A few card-specific notes for posterity: