Welcome! You are a planeswalker competing against other planeswalkers to connect the planes of Magic's multiverse. This cube draws from eleven of Magic's most interesting planes and features the unique game play of microdecks and custom "plane cards."
RulesThis set draws primarily from eleven planes that have been visited just once or twice:
As planes are revisited, they will be retired from this set and could eventually get their own cube, the way Zendikar has. This process will open up space for new planes to be added to this set as they arrive.
Why These Planes?I came into Magic from board games and feel that every setting has the potential to be its own standalone game, with a unique feel and mechanics. I got so into this idea that I made a different set for every plane visited in a Standard-legal set. As I worked through this project, I found the planes that had been revisited numerous times provided more interesting decisions for me as the designer and more diverse environments for my players. The planes with just one visit tended toward sets that seemed more like "flashback" drafts to their original environments without offering anything new.
As a result, I decided to bring all these one-off planes together into a single set to see what they could offer. To my surprise, rather than a hodgepodge, there were actually some clear throughlines that helped bring the set together, creating a very interesting environment. I hope you enjoy it!
Themes & MechanicsThis set is designed such that each wedge has a unique theme. Within each wedge, each color pair has a slightly different approach, generating diversity within each theme:
In addition, shards have less prominent themes that offer additional variety:
Tribal decks are also sometimes viable, and of course cards at higher rarities can inspire entire decks unto themselves.
Planar MechanicsWhile anything goes at rare and to a lesser extent uncommon, at common I wanted to keep things a little simpler. There are ten non-evergreen mechanics at common (which is still a lot!), just enough so that each plane is represented:
At uncommon each plane gets another mechanical "shout-out."
With revisits to Eldraine and Ixalan around the corner, this cube could get some more updates over the next several months. (Phyrexia: All Will Be One could also supply some new cards.) We now know that Tarkir, Arcavios (Strixhaven), and Lorwyn will also get revisits over the next few years, provide more opportunities for swaps.
In addition, March of the Machine is probably a perfect addition to this cube. The thematic overlap is high, and I bet I can connect battles to my own custom plane cards or the scoring system in some way. (Maybe winning a battle connects New Phyrexia to that plane?)
Alternatively, I could just save these revisits for "Planar Masters 2" or something like that, which would also feature the new planes we'll be visiting in the coming years. I might move away from the planar focus altogether, as I suspect Wizards of the Coast will increasingly do in favor of story, event, or even character-based sets.