House rules
Archetypes
Aggro
White Weenie Humans
Typical WW with a small humans subtheme with
Champion of the Parish and
Thalia's Lieutenant. Recommended with a touch of disrupt (Thalias,
Elite Spellbinder,
Armageddon,

or

can help too).
Red Deck Wins
Good old
RDW, you already know what this is about


Tempo Elves Oppo
Classic


Tempo Prowess/Spells Matter
Aggro oriented with prowess creatures (
Monastery Swiftspear,
Soul-Scar Mage,
Dragon's Rage Channeler,
Abbot of Keral Keep,
Heartfire Immolator).
Or more interactive tempo with a spell matter cards (
Delver of Secrets,
Pteramander,
Dreadhorde Arcanist,
Young Pyromancer,
Third Path Iconoclast,
Monastery Mentor).
Either way, emphasis on virtual free spells for a swingy turn:
Mutagenic Growth,
Gitaxian Probe,
Manamorphose,
Mishra's Bauble,
Snap




Emissary's Ploy
Get creative. As inspiration here are some successful implementations of it :
on 1 :

Counters with
Isamaru, Hound of Konda,
Zurgo Bellstriker,
Diregraf Ghoul, ...
on 3 :

Humans with
Judith, the Scourge Diva and
Eternal Witness
on 3 :

Mana Elves with
Benalish Marshal,
Geralf's Messenger,
Goblin Rabblemaster, ...

/
Aristocrats/Stax
Recursive threat
Gravecrawler,
Bloodsoaked Champion,
Dread Wanderer,
Bitterblossom,
Jadar, Ghoulcaller of Nephalia,
Bloodghast,
Ophiomancer
Permanant efficent cards
Thraben Inspector,
Blade Splicer,
Lingering Souls,
Elspeth, Knight-Errant,
Gideon, Ally of Zendikar,
Sorin, Lord of Innistrad,
Secure the Wastes,
Hangarback Walker
Some way to profit of sacrificing them :
Goblin Bombardment,
Yawgmoth, Thran Physician,
Priest of Forgotten Gods,
Skullclamp,
Carrion Feeder
or
Braids, Cabal Minion,
Smokestack
Midrange


Pod Nightmare
ETB and toolbox abuse


Blink
Lots of overlap with pod nightmare due to being interested in good ETBs
Often paired with green for elves,
Thragtusk being a perfect target to blink and
Eternal Witness (especially with
Ephemerate)

Lands
Aggro denial: Early acceleration (elves or moxen) into
Strip Mine/
Wasteland and ways to recur it (
Wrenn and Six,
Life from the Loam,
Crucible of Worlds,
Ramunap Excavator)
Midrangy value:
Elvish Reclaimer,
Knight of the Reliquary or
Golos, Tireless Pilgrim with
Field of the Dead game plan and toolbox ability
Karakas,
Conqueror's Foothold,
Maze of Ith,
Blast Zone
Control-ish:
Life from the Loam/
Land Tax with
Seismic Assault/
Forbid
Combo-esque:
Fastbond with
Courser of Kruphix,
Oracle of Mul Daya or draw 7's
Control


The Rock
The usual discard + removal + card advantage (
Dark Confidant,
Phyrexian Arena,
Tireless Tracker,
Night's Whisper, planeswalkers or even
Seasons Past + Dark Petition)
Can play

for more card advantage or play

for more removal.


Control
The ancestral card advantage + mass removal. And eventually finding a some way to kill with counterspell back up.
Ramp



Big Mana
Artefact mana (signets) and the "one shot" ones (
Grim Monolith and
Basalt Monolith) for a big
Jokulhaups or
Upheaval turn or any other big payoff.
Also help breaking the symmetry of
Balance in addition to maybe
Greater Gargadon,
Mons's Goblin Waiters and planeswalkers.

Regular Green Ramp
Watch out for
Natural Order =D
Combo


Storm
Setp 1: Generate mana (
Lion's Eye Diamond,
Dark Ritual,
Cabal Ritual,
Seething Song,
Turnabout)
Step 2: Generate some more via flashback (
Yawgmoth's Will,
Underworld Breach)
or going back to Step 1 (
Wheel of Fortune,
Time Spiral,
Timetwister,
Memory Jar)
Step 3: Cast
Brain Freeze or
Tendrils of Agony
High emphasis on tutors and card selection (
Demonic Tutor,
Vampiric Tutor,
Mystical Tutor,
Dark Petition,
Preordain,
Ponder, ...)

Hide Tide
Step 1: Ramp (
Explore,
Farseek,
Sakura-Tribe Elder,
Search for Tomorrow,
Kodama's Reach,
Solemn Simulacrum,
Fastbond,
Dryad of the Ilysian Grove)
Step 2: Double mana (
High Tide,
Heartbeat of Spring,
Mirari's Wake)
Step 3: Untap lands (potentially an infinite amount of times) (
Palinchron,
Snap,
Frantic Search,
Turnabout,
Treachery,
Time Spiral,
Rude Awakening)
Step 4: Profit (
Brain freeze,
Stroke of Genius)


Reanimator
Step 1: Put a monster in the bin (
Cryptbreaker,
Stitcher's Supplier,
Entomb,
Collective Brutality,
Liliana of the Veil,
Night's Whisper(on the draw),
Careful Study,
Jace, Vryn's Prodigy,
Chart a Course,
Compulsive Research,
Gifts Ungiven)
Step 2:
Reanimate it (
Animate Dead,
Exhume,
Life//Death,
Necromancy,
Unburial Rites,
Karmic Guide,
Elspeth Conquers Death)

and

can have some good tools too (
Faithless Looting,
Seasoned Pyromancer,
Survival of the Fittest,
Fauna Shaman)



Jeskai Ascendancy Combo
(I know it's already 5 colors in the first two cards..)
Bunch of cheap spells, cantrips and whatnots with Jeskai Ascendancy and mana dorks (
Sylvan Caryatid,
Birds of Paradise, ..) on board. Or even better animated lands (
Life // Death,
Llanowar Loamspeaker,
Rude Awakening,
Treetop Village, ..)
Can use a storm spell to kill, swinging with pumped dorks and lands works as well.
Mesmeric Orb self mill
Breaking the symmetry by having a deck that cannot be milled because of
Kozilek, Butcher of Truth or
Nexus of Fate
Sometimes as fodder for flashback type shenanigans with
Underworld Breach or
Yawgmoth's Will and ways to buy it back
Sevinne's Reclamation
Or simply being interested in dumping your whole deck in the bin (with
Basalt Monolith sometimes)(
Thassa's Oracle,
Unburial Rites)

Oath of Druids
Oath of Druids and what ever creature you feel like NOT casting.
Will also be a source of graveyard fuel (
Sun Titan,
Lier, Disciple of the Drowned,
Torrential Gearhulk or crazier non creature strategy)