No not that kind of party, put the drinks down.
When the Party mechanic was previewed for Zendikar Rising I felt it was interesting but didn't think many of the cards with the mechanic would make my main cube, the density of the creature types was surprisingly low. For those who don't know, the Party mechanic is a batching mechanic that counts creatures with types Wizards, Warriors, Rogues and Clerics. Each creature can only count once, so a changeling doesn't cover all 4. The number of creatures in the party is used for numeric values on the cards featuring it, ranging from cost reduction for the number of party members to setting damage or power based on the number.
For example Spoils of Adventure, if you have a full party for you can gain 3 life and draw 3 cards. That is two of the boon cycle in one card - Healing Salve and Ancestral Recall! The value!
In one of the cube discussion forums I saw someone throw out a suggestion of building a "party cube" and the idea stuck in my head. Could the party mechanic be good if the only creature types in the cube were those in the party? It seemed like a fun thought experiment to keep me busy in between Path of Exile leagues.
I went into this with these design restrictions -
Exceptions -
Due to ZNR's recency and the party support in it, the archetypes I landed on skew towards the archetypes in that format. Also this seemed like a perfect environment to go a bit heavy on the MDFCs from ZNR, so most of them are also included.
Green not having a core class leaves green without a strong identity especially since there are almost no mana dorks in the party classes. Green plays a support role here offering some glue for other archetypes.
- Tempo or mill control
- Mill Rogues!
- Aggro rogues/warriors also lightly supports equipment, menace and hand disruption
- Warrior/mid-range, a little light land support with the DFC lands
- +1/+1 counters and life gain
- Life gain matters and Clerics
- Graveyard
- +1/+1 counters
- Wizard tempo
- Equipment Aggro and Warriors
Notes -
Initial concerns/thoughts -
With the next sets looking to be heavily favoring new cards for this mechanic or set of tribes I am excited to see how this list might evolve over the year.
Other links -
Maro's article on party - https://magic.wizards.com/en/articles/archive/making-magic/zendikar-rising-challenge-part-1-2020-09-01