Welcome to my personal cube. It is a 360 card unpowered cube largely styled on the Magic online vintage cube. The mana base consists of 2 of each fetch and 2 of each shock land. The gameplay is extremely high powered with decks that mirror legacy power level.
This is a disruptive archetype designed to keep your opponent off balance and one step away from stabilizing as you rush them down.
The key cards for this deck are it's aggressive 1 drops which allow you to get ahead early on board and stay ahead all game.
The primary subtheme of this archetype is disruptive creatures which delay your opponent just long enough for you to win
White also contains the powerful equipment subtheme which utilizes Stoneforge Mystic to cheat out powerful equipment.
This deck is trying to kill it's opponents the fastest. It uses powerful early creatures to them low and burn spells to finish them off.
The key cards for this deck are it's aggressive 1 drops which allow you to get damage in quickly and get your opponent low.
Red can use burns spells early to keep control of the board. If your opponent stabilizes the board, red can finish the job with burn spells to the face
This archetype is defined by counter spells/ board wipes and powerful finishers
This archetype is defined by powerful hand disruption and 2 for 1s
This archetype is defined cheap card draw and burn spells to control the board early and gain card advantage. It can win though spells matter payoffs or a combo finish
This deck looks to get ahead on mana early in order to cast large green creatures to finish the game
This deck is based around recurring lands for landfall triggers mana denial.
The key cards for this deck are the enablers and payoffs for land recursion. Going 4 colour is not necessary unless you are looking to use Omnath, Locus of Creation specifically. A five colour varient of this deck can also be played with Golos, Tireless Pilgrim as the payoff.
More than any other deck this deck needs to draft good lands. Feth lands are made even more powerful in a deck where they can be used to trigger landfall twice a turn or at instant speed. Strip Mine and Wasteland can be used along with recursion from Wrenn and Six or Ramunap Excavator to destroy all of your opponents lands
This Archetype is defined by 3 key pieces; Reanimation Spells, Payoffs and Discard Outletsto get the payoffs into the graveyard.
The bread and butter cards for this deck.
The payoffs for this deck can be any large creatures which don't shuffle themselves out of the graveyard. (Note: Creatures which shuffle such as Eldrazi can be reanimated using instant speed reanimation spell but this is less consistent)
The cards used to get your payoffs into the graveyard. Entomb is head and shoulders above all other in this category.
The consistency of this deck can be greatly increased using tutors which act as additional copies of your combo pieces
This Deck looks to cheat Eldrazi or other big creatures into play for one big attack.
The key cards for this deck are the the cards which allow you to cheat your payoffs out. You can run all 3 in the same deck or you can play any one on their own as part of a different shell (Mono Channel or
Sneak Attack/Through the Breach being common alternate builds)
The payoffs for this deck can be any large creatures (Colorless ones if Channel is your enabler) but the best payoffs in any case are the Eldrazi
if you cant get mono or mono
this is also fine
Just good midrange stuff