A cube based heavily around game object tokens and artifact synergies. Synergistic, powerful, and low curving. Open ended combo pieces are intended to make drafting combo nonlinear.
The cube breaks singleton for high utility glue cards, including fetch lands. Basics are snow lands to enable Arcum's Astrolabe and Icehide Golem and because I like them.
I've chosen to include combos that use cards already synergistic with the tokens/artifact theme. They often need 3+ cards to fully go off, but a partial combo can still be powerful value engines. For example, Thopter Foundry + Sword of the Meek + Urza, Lord High Artificer form an combo that creates infinite thopter tokens and gains infinte life, but just having the Thopter Sword pieces will allow you to pay 1 mana to create 1 thopter and gain 1 life.
This guide is not meant to be comprehensive. Combining a mana generator + a repeatable card advantage engine + a payoff is usually the core of combos in this cube and can be done in a multitude of ways.
Animation Module CombosAnimation Module + ability to turn a servo into a +1/+1 counter + ability to turn a servo into mana
Thopter Sword CombosSword of the Meek + Thopter Foundry + ability to turn artifact or thopter into mana
Paradox Engine CombosParadox Engine can let you combo off in any number of ways with some nonland mana sources and activated abilities that draw cards. The cleanest combos are with Urza, Meria, or Emry.
Food Combos Teshar CombosTeshar + 0 MV Artifact + Myr Retriever + Sacrifice outlet
Dark Depths Squirrels