Hello everybody! Welcome to my Peasant ARchetypes Cube, a Cube centered around synergies and diferent approachs for each color combination.
Without further ado, let's see the different archetypes that you can strive for playing this cube.
The strategy of a blink (or flicker) deck is to exile your own permanents to rapidly make them return, using the ETB effects of your cards as much as possible and gaining incremental advantage over your opponent. Azorious is also very good as a control deck, between blue counterspells and white removal.
Slow down your opponent's gameplan by countering their spells and removing their best creatures while you get card advantage and finish your weakened adversary. Dimir can also play Mill in this cube, which in itself is a control-y archetype.
Squeeze out everything your creatures have to give, being aggressive with them and then using sacrifice effects to deal the final strike. Rakdos decks can vary from very aggresive to more midrange strategies.
Unlike Boros decks who want to go wide with small creatures, Gruul wants to spend the first turns investing in mana acceleration to then strike with big creatures and deal lots of damage. Magic as Richard Garfield wanted.
Green is not good just at dropping big creatures, but also at buffing smaller ones, while white is great at creating lots of creatures, but weak ones. You can combine these characteristics and make an aggresive deck centered around +1/+1 counters.
White wants to generate lots of creatures, and black wants creatures to sacrifice. You see where this is going. Orzhov can either play a more combat-oriented strategy, or a more sacrifice oriented one (Aristocrats).
Izzet wants to generate value through instant and sorceries, with creatures that take interst in the number of those you play. It is also possible to make it more aggresive or more control, depending on the cards you choose.
Golgari's phylosophy is that death is not the end, and that is exactly what this deck tries to do, be it a reanimator deck or a deck that recycles cards from your graveyard. When your opponents think they finally defeated the 7/7 trampler just for it to come back... that hurts.
Boros is its best when playing lots of cheap creatures early and being aggresive from the very start. Making your armie with tokens and then buffing them all for a final strike. Boros also has an equipment archetype with Akiri, Fearless Voyager and Koll, the forgemaster, making your early game creatures stronger as the game progresses.
Ramping and drawing cards, two of the fundamentals of the game, are used by Simic decks to gain advantage over you opponent and overwhelm it. Simic can also control the board with blue spells, ramp with green ones and use counter magic, so it has a lot of options to play around!.
Going wide with small creatures is one of the things white does best, and that's exactly how White Wheenies wins, going wide and attacking.
MillThere is a Mill subtheme in the cube, and even if you may want to include a bit of black removal, monoblue is capable of doing this by itself, controlling the table until your opponent runs out of cards in their library.
ReanimatorI personally love reanimation, so I tried to support it in my cube. You have various discard outlets, as well as some really powerful reanimators such as Animate Dead or Reanimate.
BurnGetting you opponent's life down to 0 as fast as possible, be it with spells or creatures is monored's soul. There is no time for complicated strategies, just live the moment!
RampPlay strong creatures way ahead of the time you should be able to cast them using green's great accest to mana acceleration. Dont forget to bring some protection for your big bois.
When I played Dominaria United Draft, some people tried to make a defender's deck, but no one was succesfull. With that in mind, and based on @Emmmzyne's cube, which has a defenders theme, I wanted to include one myself. The goal is, obviously, to defend until you can make your blockers into really big creatures.
Persist ComboFinally, it's possible to win through combo, even thought it's not an easy task. You will want to get many creatures with persist, as well as creatures that give +1/+1 counters, making your creatures trully unkillable, and reusing them indefinitely with a sacrifice outlet.