Juha's Rarity Cube
The idea is to create a limited environment like of the masters sets, where you draft synergies across multiple sets and even decades, and game play feels like normal limited play. I've been crushing numbers to make all ratios (curve, number of removal etc.) to closely mimic modern limited sets.
This is a rarity cube. Draft boosters have 1 rare, 3 uncommons, 10 commons and 1 land like in a classic draft. The default view and custom draft are set accordingly.
Supported archtypes:
Fliers
Fly above your enemies, use bounce and tap spells to handle odd blockers with reach.
Flash
For a more controlling take, combine instants and flash creatures to never tap out and keep your opponent guessing.
Tokens
Accumulate creature tokens and sacrifice them for value or grind you opponent to death with them.
Value aka BW Paskis in Finnish
Fill your deck with removal spells and creatures that give incremental value for ultimate grinding experience.
Go Wide Aggro
Swarm the board, then find a way to boost your team or remove the blockers.
Go Tall Aggro
Get on board with cheap creatures, then make them bigger with bump effects to keep on smashing.
+1/+1 Counters
Draft big creatures with +1/+1 counters on them, and some payoff cards to make them even bigger!
Heroic Auras
Find synergies on casting auras and other spells that target your creatures.
Looting
Cycle through your deck and enjoy all kind of synergies along the way.
Control
Hold your ground with removal and blockers, use card draw to make your land drops, and close the game with something big.
Spells Matter Tempo
Use prowess creatures and cheap spells to out-tempo your opponents.
Trinkets
Generate treasures and clues to get ahead on mana or cards, or find synergies around sacrificing artifacts or drawing extra cards.
Multicolor Good Stuff
Play the best spells from all five colors, provided by green's mana fixing and blue's card draw!
Tempo
Use efficient creatures to get an advantage on board, and permission spells to maintain it!
Sacrifice
Draft a balanced mix of sacrifice fodder, enablers and payoff cards into a monster of a deck.
Madness
Turn discard as an additional payment into a way to cast spells beneath the curve!
Selfmill
Turn your library into a juicy graveyard, and then turn that graveyard into a fresh army!
Midrange Value
Draft generic good black and green cards, with some food synergies thrown in for more spice!
Ramp
Accelerate into big creatures and big spells, splash for your heart's desire.
Dino Aggro
Use mana dorks to produce a heavy hitter ahead the curve, then get the job done with bump and burn spells.
While these archetypes are supported by design, you are not obliged to draft these to succeed. You can for example try UW control, UR madness, UG selfmill, BG beatdown or RW control, and that's just two-color combinations. Feel free to build around a powerful rare or explore other possibilities!