One of the best ways to engage with Magic is through the booster draft format. This is traditionally done with booster packs, but those are expensive and often the power level of cards varies wildly. To combat that, I’ve cultivated my own unique list of really powerful and awesome cards from every era of Magic for us to draft with.
Cube can be overwhelming, especially for people without much Magic experience. That’s part of what makes it fun. To start, pick the cards that seem the most interesting or powerful, and draft other cards that seem similar. If you stop seeing cards like it, someone else is probably going for the same ideas as you, and it’s time to switch it up. You only need 23 playable cards out of 48 picks, so don’t be afraid to not play your first picked card or to switch lanes late.
If you don’t know what to pick, lands are always a high priority.
Fetchlands are the bread and butter of this cube - giving you access to the perfect colors of mana and putting a card into your graveyard to be used for something else later.
Here are some highlights in each color -
White
- Aggressive Creatures, cheap recursion, efficient removal
Blue
- Card draw, counters/control, artifact synergies
Black
- Sacrificing your own creatures, recursion, making opponent discard
Red
- Aggressive creatures, artifact synergies, instants/sorceries synergies
Green
- Land synergies, returning cards from graveyard to hand, graveyard hate
In this archetype we utilize cheap creatures with strong enter the battlefield (ETB) effects to generate early tempo, then use effects to “flicker” our creatures - remove them from the battlefield and return them, resulting in another instance of their ETB.
This is a deck based primarily around a single card, Tameshi, Reality Architect, that generates value by recurring artifacts from the graveyard. It plays as a slower deck, utilizing cantrips such as consider and thought scour for card selection and graveyard filling. This deck wins through cards such as walking ballista or sai, master thopterist
Blue black tends to play in the midrange variety with efficient hand hate and card selection, utilizing cards such as Oskar, Rubbish Reclaimer to generate excessive amounts of value. Cards like Drown in the Loch and Lochmere Serpent get stronger as your opponent’s graveyard fills. Win the game by making a massive Psychatog by getting rid of everything that was sent back initially by Upheaval.
Named for Falkenrath Aristocrat, the aristocrats strategy is the sacrificing of your own creatures as a way to generate value. This could be in the form of buffing your own creatures, dealing damage to your opponent, or drawing cards. It’s important in this archetype to have a surplus of token creators, and strong ways to utilize them.
Play lands, play dumb things, sacrifice your lands, do dumb things. Red/Green lands is a deck for all you meatheads. Get strong effects from playing lands, such as rocks to throw at your opponent, sacrifice them to get more value, more mana, or elementals, and win by throwing the land itself at your opponent.
Play efficient threats and interaction and control your opponent’s access to their resources. Cards like Yasharn, Implacable Earth and Thalia, Guardian of Thraben are efficient creatures that do just that. Cards like Glimpse of Nature and Rite of Harmony make every creature you play replace itself, allowing you to continually outvalue your opponent.
Play efficient threats and interaction and control your opponent’s access to their resources. Reanimate your cheap creatures when they die to generate more value through their ETB effects. Remove even the peskiest things your opponent has.
Utilize cheap draw and burn spells to generate card advantage and maintain stability on board, then empty your graveyard for a Murktide Regent or Ethereal Forager. Slower variants of the deck have access to Rise from the Tides or Sentinel Tower.
Combine Goblin Welder strategies with Emry, Lurker of the Loch strategies to create a super fun artifact deck.
Remember how this cube does a lot with the graveyard? Fill it up with Stitcher’s Supplier and Satyr Wayfinder, beef up your Tarmogoyf, and get rid of the rest with Deathrite Shaman. Dredge cards, Life from the Loam and Dakmor Salvage offer fantastic card selection between black reanimation spells and green regrowth style spells.
If you end up in Red or White but don’t feel like playing aggro, not a problem! Cards like Venerable Warsinger and Osgir, the Reconstructor are great at bringing back all kinds of goodies for more value. This deck could also end up with Goblin Welder effects, with the ability to bring back Cataclysmic Gearhulk or even small removal Portable Hole.
For those slightly smarter than red green, ramp into some more distinguished threats. Cosima, God of the Voyage and Jadzi, Oracle of Arcavios are some interesting high end pieces, and blue also offers Trade Routes. Slogurk, the Overslime does a great impression of Life from the Loam, and Grolnok, the Omnivore is a cute frog.