Variant Cube
(360 Card Cube)
Variant Cube
Cube ID
Art by Paul Scott CanavanArt by Paul Scott Canavan
360 Card Cube1 follower
Designed by Utaresamael
Owned
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Mana Pool$96.39

Primary Archetypes

Prowess wu

This is an aggressive deck focused on cheap, aggressive creatures and spells. It attacks control decks fast, and can beat other aggressive decks with combat tricks. In the draft, try to take Heroic creatures like Lagonna-Band Trailblazer and Wingsteed Rider early. Spells that can be cast more than once, such as Emerge Unscathed, are particularly synergistic, and note that many adventure creatures can also serve as pump spells.

Zombies ub

This is an aggressive deck with a sacrifice theme, focused on attacking in the early game and grinding value in the mid-game. With access to disruptive spells like Callous Dismissal, and evasive creatures like Changeling Outcast, this deck can push through defensive board states to finish the game. The ability to sacrifice zombie tokens for value to effects like Thraxodemon also gives staying power in the late game.

Sacrifice br

This is a midrange deck, sacrifing creatures, artifacts, and especially Treasure tokens for mana and card advantage. With access to both red and black removal, and strong card draw from Reckoner's Bargain effects, it has the ability to play the game differently at different times. It can also go on the aggressive, with Mold Folk or Blood Aspirant-type effects creating powerful threats.

Dragons rg

This dragon-based deck is a hybrid of ramp and control, utilising red removal to slow down the game, and combining red treasure generation and green ramp to power out dragons. In draft, prioritise taking red removal and high-cost dragons, as there are many options for mana acceleration in both colors.

Adventures gw

This midrange deck aims to grind out the early- and mid-game using Adventure synergies. While the actual Adventure creatures are very common in the cube, the payoffs are rarer, with Lucky Clover and the Innkeeper being the strongest. Take them very highly, and build around the archetype from there. Once the payoffs are secured, you have a lot of flexibility in which Adventure creatures you take, and this will determine the nuances of your deck's strategy.

Knights wb

This is the most aggressive deck in the cube, looking to take down opponents with a wide board state and strong Knight payoffs. More black-based decks might use recursion and removal to push through the mid-game, while white-based versions are likely to lean more aggressive.

Spells ur

The closest thing to a true control deck in the cube, this deck aims to stall the game with red and blue removal and interaction, then close out the long game by chaining together big spells and more big spells. It can accelerate to these big spells with treasure generation, or cheat them out with Living Lore and similar effects.

Food bg

This midrange deck aims to use food and other artifact synergies to develop card and board advantage. It can overlap with the black-red sacrifice and green-white adventure archetypes, and is flexible enough to overlap with other decks. While food generation is common, the most powerful payoffs should be taken very highly, especially Trail of Crumbs.

Magecraft rw

This is a combo-based aggressive deck, aiming to create one or more very large creatures in a single turn through magecraft or similar effects. There are a lot of ways to cast many spells in a single turn, from mana acceleration to the rebound or suspend mechanics, and this deck can verge into storm territory. White-based variants of the deck are more creature-focused, while red-based versions can play a spell-heavy game plan with storm payoffs.

Ramp gu

This archetype aims to slow the game down with blue interaction, and use green ramp to power out large creatures or spells. Surviving the early game should be a focus, so early interaction is valuable. In the late game, powerful creatures can dominate the board and force through wins.

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