“I like this cube better than Legacy cube.”
“I’ve drafted several versions of commander cube, and yours was the only one I enjoyed.”
-Friends who drafted this cube
Welcome to my commander cube!
I’ve focused on making creature combat the optimal strategy, while also including EDH staples, with the goal of allowing everyone to build powerful EDH decks on a roughly-even power level.
This cube is designed to be drafted for multiplayer EDH. The draft configuration for this cube is as follows:
(1) I seed packs with 1 card of each color, 1 gold card, 1 colorless card, 1 color-fixing land, and 7 random cards.
(2) However, players may not have a legendary creature both in their deck and as their commander. The singleton rule still applies. The ban list applies too.
(3) Generally, 20 lands, 30 main deck spells, +1 commander in the command zone.
Feedback is welcome!
Also, I wrote a primer for this cube, which you can see here:
https://www.reddit.com/r/mtgcube/comments/cyxmle/miryafas_commander_cube_whathowwhy/
I just finished building a new commander cube. If you're interested in drafting something fresh and new, you can check it out here:
https://cubecobra.com/cube/overview/miry-artifact-edh
It started when Osgir, the Reconstructor and Prosper, Tome-Bound made me reconsider the archetypes I support in this cube. I started a new cube to keep track of cards that would I would add for them, and that turned into looking at all the guilds with an eye towards artifacts.
The general archetypes look like this: