Phase II - Microsealed League Formats for 4 Players
Like Kaladesh, Mirrodin has a modular design focused on artifacts, but I tried to contrast the two sets as much as possible. In addition to the set itself, from which players make decks representing the Mirran faction, I added a bevy of premade decks representing the Phyrexian faction. Players must face at the end of each session to claim victory, creating a built-in meta game, as you know what you'll be facing...as long as you survive the other players long enough to get there.
Mirrodin marks an important transition in this series of planar cubes. In addition to embracing rarity from the start, it also was designed to accommodate microsealed, a unique format that amps up the deckbuilding and variety without requiring a larger cube. Its influence is on the light side here, as I mostly just removed cards that would not work well with it.
This small cube draws upon both blocks set in Mirrodin to create a balanced, interesting format for 4 players. Synergies are complex and interwoven.
ThemesI am still reworking these to ensure balance across rarities. The last iteration went for 4-color themes, but that basically felt like there were just five decks (at most) with slightly different flavors depending on the colors you were in. I've since tried to make sure there are pockets of synergy for each color pair, hopefully increasing the number of "flavors" available. However, decks are still likely to fit into the plane's overarching themes:
Although you do not have to play it this way, this set has been designed with microsealed in mind. In this format, players each get a pool of cards from which they build a 15-card deck. Games are played like normal games of Magic but with the following tweaks:
If you want to get really fancy, there is a more elaborate format described in the blog post "The Mirran Rebellion," which establishes league-style play, encourages building multiple decks in a single session, brings in a story element, and has a multiplayer component!
Recent playtesting made me worried there were too many flyers in here, and lo and behold there are! In addition to cutting back the flyers to appropriate levels, these swaps also diversify things a little, in my opinion. I also downshifted Trinket Mage from uncommon to common; it's a fancy card, but it is one of the few ways for blue to generate real card advantage from the microsealed format, so I think it will be good to see it more often.