This cube captures the rich lore of Mirrodin struggling against the Phyrexian Invasion. It includes cards from the first Mirrodin block (2003) until today to enable cross-set synergies while maintaining a coherent flavor.
Below follows an introduction of the key themes of the cube (A.), an overview on color-themes (B.) and some endnotes (C.).
A. Artifact Cube 101This is an artifact cube (almost 50% of cards), which brings some key implications.
Cards which synergise with artifacts (e.g. Affinity) are very easy to enable, conversly artifact removal is more useful than usual.
This Cube contains more colorless cards than usual (around a third of the total), which makes it easier to both play mono-colored decks as well as decks containing three or more colors.
On the other hand, there is only one multicoloured card per colour pair and these do generally NOT strongly hint at an archetype.
B. Color OverviewThese are just rough hints and this cube allows for a lot of freedom in deck-building.
White provides for several aggressive decks and can be easily combined with red for an aggressive deck. There also is the option to lean into an equipment subtheme or to build a white deck that is more slanted towards the late game.
Blue has the strongest artifact synergies which can be leveraged in a mono-blue deck, but should work in all color pairs with a blue component. Blue (as well as black and green) also has access to the few proliferate effects in the cube, which can be powerful with the few cards that use counters (+1, -1, charge or oil) in the cube.
Black is a mid-range oriented colour with the option of two for one trades that can be easily combined with most other colors.
Red provides for aggressive artifact-synergy decks, but can also leverage it's strong artifact removal.
Green is also quite versatile and can easisly prey on decks that rely on artifact synergies to strongly (red is also good at that). There is a distinct green deck that leverages poison counters (also combinable with blue and or/black).
There is a distinct five color deck that can employ one or two overlapping themes in control-oriented decks: Myr and Proliferate.
There are around 20 cards with Proliferate in the cube (mostly in Sultai ). This overlapping mechanic synergises with a lot of different mechanics (Poison-Counters, -1/-1-Counters, Charge or Oil Counters). The most most powerful synergy is probably +1/+1-Counters, which are almost exclusive to Boros
though.
There are four copies of Myr Servitor in the cube. It is the central piece of fodder for sacrifice decks, based in the Rakdos colors. Many of the pieces of a sacrifice deck are colorless. Hence, it should also be possible to build a mono-colored sacrifice deck.
There are several cards that care about creature types, which can tip your balance of creature selection but do not suffise to build the whole deck around.