Do you like Cube?
Do you like Commander?
Welcome then to Micro-Mander, a Cube Experience. My goal here was to design an experience that captures commander and weds it to more traditional cube speed and gameplay. First up some rules:
Legends:
The cube has a total of 46 legends.
4 White
7 Blue
8 Black
8 Red
8 Green
10 Two Color Gold
1 5 Color
20 of the legends have partner creating a phenomenal depth of deck options across all color pairs. The cube is enemy colored so you would want to draft into wedges not shards when going 3 color so you can take advantage of tasty gold cards.
Themes-
Aggro
Counters
Dragons
Equipment
Monsters
Party
Sacrifice/Recursion
And so much more!
My main goal with the themes/archetypes was to have a gradiant from decks that are more on rails to decks that are wackier and more free wheeling. I want there to be a decent level of exploration and fun to be had.
Artifacts-
The artifact suite here is minimal. I have Sol Ring, Mana Crypt, and a few generic rainbow rocks.
There's 6 pieces of Equipment for the decks that want them.
The creatures all care about +1/+1 counters and generate generic value for decks.
Lands -
From the land we draw mana. From mana we shape the worlds.
Lol
Seriously though, the lands are a mix of commander based utility and fixing. We're Fetch/Shock/Bond for dual land. Two Gold Lands. Fabled Passage as a 6th fetch. I also have the Thriving Lands as a cycle that helps multicolor decks without needing to be in that specific color pair.
Thank you for reading. I hope you enjoy the experience and find the cube interesting.
DMU testing.