(Retired) Micro Grixis
(180 Card Cube)
(Retired) Micro Grixis
Art by Martina FačkováArt by Martina Fačková
The Micro Grixis Cube

ubr

I guess this is a primer?!


The Cube Story:
(Insert description here)
The cube is a 180 cards cube in the Grixis colour shard, it is meant to be drafted by 2-4 players either in a grid draft or a 5x packs of 9x cards method.

The cube has 0 creatures and any card that mention creatures only do so as flavour text.

I intended to make a Grixis cube to do a fun draft with a buddy of mine for his birthday, when I ran accross the Spell Cube created by @Milkshake1988 I was set on making this cube only for non creature spells.


Types of interaction:

  • Discard;
  • counter spell;
  • artifact destruction;
  • enchantment and other permanent removal (scarce);
  • exiling cards from opponents library;
  • pithing needle effects.


Archetypes:

  • Lantern control: typically based b-r or b-u to be able to control the opponent’s hand on top of controlling their library with lantern of insight.

  • [Storm][1]: based b-r, add a sprinkle of u for additional interaction if needed.
    [1]:http://turnonemagic.com/a-basic-guide-to-storm-combo-in-cube/

  • bolas citadel: do something broken with the namesake card, whether it be Storm shenanigans or create permanents to sacrifice to win via damage.

  • 8 racks/discard: primarily b you want to use card that damages your opponents based on the number of cards in hand such as the rack.

  • Burn/Counter-burn: r or r-u if you are planning to control the game with counter spells until you can burn your opponents out.

  • Discard-burn: Same as above but b-r using discard as primary way to interact with your opponent and slam them with a Rakdos’s Return.

  • Control: primarily u it can use other colour(s) to add interaction, how you win isn’t important as long as your opponent can’t?
    e.g.: maybe winning by looping elixir of immortality and negateing everything else is how you wanna win.

  • Mill: u-b get your opponents cards in their graveyard (where they can never come back) and win when they can’t draw. Ashiok would be proud.

  • Stax: b using cards like smokestack, pox, deathcloud you want to make a dent in the ability of your opponents to cast spells.

  • Planeswalker(s): planeswalkers can be difficult to interact with therefore ramping into one early and it resolving can put your opponent on a serious clock.


Self Contained Archetypes:

  1. time vault
  2. tendrils of agony
    Possible Adds:
  3. as foretold
  4. cling to dust
  5. galvanic iteration
  6. Another Chandra maybe?
  7. More on the list but those are the most likely.
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