A cube entirely composed of cards that cost 1 mana to play! Originally inspired by an old article by Glenn Jones for SCG. Expect battle cruiser magic, where games are won by protecting on board threats that grow gradually over time. Decks tend to operate around synergy and three or four card interaction rather than raw combo or aggro, but those strategies can exist.
Rules of Play
Guidelines for Inclusions
All cards must be:
That said, some otherwise legal cards are excluded for the sake of diversity (looking at you Isolate and Fatal Push)
Themes to Watch
- Artifacts matter, human/soldier tribal, Myth Realized control
- Tempo, Nivmagus Elemental storm, card selection and cantrips
- Aristocrats, vampire tribal, graveyard matters
- Prowess, burn-based control, board wipes
- Elf tribal, tokens, big mana, hexproof
Removing DSC