Momir's Machinations
(120 Card Cube)
Momir's Machinations
Art by Bram SelsArt by Bram Sels
120 Card Cube0 followers
Designed by alienkiwi
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Renowned visionary of the Simic Combine, Momir Vig has become the icon of questionably popular format, Momir Madness. But is madness truly the right word to describe a scientific mastermind?

Introducing: Momir's Machinations.

Momir's Machinations follows similar rules to Momir Madness where players can discard a basic land from their hand to cast a spell at a certain mana cost, but with a few key differences.

Players will have two decks. One regular Deck, and one Machination Deck.

The regular deck will be 40 cards, with 8 copies of each basic land.

The Machination deck will be built from drafting. Players will draft 2 packs of 15 cards, and choose 20 of the final 30 to create their Machination deck.

Players will draw cards as normal from their regular deck, but may cast any spells from their Machination Deck as if they were in their hand by discarding a basic land, and paying the mana cost of that spell.

Once a card has been removed from the Machination Deck, it has become a part of the regular deck for the rest of that match. It can be shuffled into deck, or bounced back into your hand.

If your Machination Deck is empty, then too bad! Try not to do that. Or use cards that let you shuffle your valuable Machination cards back into your library.

Unlike regular Momir Madness, spells don't have automatic mana filtering, and your pips matter. Keep track of this whilst drafting, but do note that you can draft lands, and play them from your Machination deck to fix mana, or achieve various other nefarious goals. (You still have to discard a land to do this.)

Archetypes:

Aggro

Creature Aggro - RW

Domain - RGW

Death's Shadow - UBR

Prowess/Fling - RUb

Midrange

Death & Taxes - WG

Terrorless Terror - UBr

Hogaak - BG

Oven Sac - BRw

Control

Disinformation - UB

Tempo - UWr

Combo

Wish & Sneak - URg

Nexus Turns - Brw

Lands - RGb

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