This cube showcases Common and Uncommon cards that were strong performers in recent Limited formats. It aims to evoke the experience of booster draft without the duds, providing an opportunity for draft nerds to play with the cards we know and love (or love to hate).
Design restrictionsIf Lore Seeker is drafted, an additional 15-card pack is assembled by pulling randomly from this pool of bonus sheet cards and is added to the draft, with the player who drafted Lore Seeker picking first.
ArchetypesCards are chosen for this cube based on importance their set of origin, with synergy as a secondary concern. The cube is decidedly not built with support of specific archetypes as a primary goal. That being said, I have identified a number of emergent themes that run across sets and give a higher weight to cards that support them.
Theme | Primary | Secondary |
---|---|---|
Artifacts | ![]() ![]() | ![]() |
Card draw & discard | ![]() ![]() | |
Sacrifice | ![]() ![]() | ![]() |
Counters | ![]() ![]() | ![]() |
Enchantments | ![]() ![]() | |
Spells matter | ![]() ![]() | ![]() |
Food | ![]() ![]() | |
Graveyard value | ![]() ![]() ![]() | |
Go-wide aggro | ![]() ![]() | ![]() |
Equipment | ![]() ![]() | |
5-color fixing, ramp | ![]() | ![]() ![]() |