Lemem's Unpowered Cube
After becoming heavily immersed in the board gaming hobby in 2015, this cube was created as a way to give Magic it's board game equivalent. This project initially started out as a peasant cube, however, over the years it has gone through many iterations and currently sits as an unpowered, fair cube that focuses on the three core archetypes to Magic — aggro, midrange, and control.
The following ideologies and the cards that are associated with them have been purposely excluded from this cube.
- The Power 9
- Conspiracies
- Combo decks (Persist, Storm, etc.)
- Cheating mana (Channel, Tinker, etc.)
- Fast mana (Ancient Tomb, Mana Crypt, Sol Ring, etc.)
- Free to cast spells (Force of Will, Fury, Solitude, etc.)
- Oppressive, non-interactive spells (Oko, Thief of Crowns, Recurring Nightmare, etc.)
- Persistent effects (Call of the Ring, Palace Jailer, White Plume Adventurer, etc.)
If you have any questions or suggestions regarding my cube please reach out to me. You can find me on Reddit, BoardGameGeek, and in the various Cube Discords under the pseudonym Lemem.
Finally, feel free to check out my other cube projects here on CubeCobra: Battle Box, Monocolor Starters, and Microsealed.
Mainboard Changelist+1, -1
Apparently I don't have a Scabbling Claws so Karn, Scion of Urza comes back in to make more Karnstructs.