I made this cube because I love both Draft and Commander. All of the cards in this cube have been printed at Uncommon or Common in paper at least once. The cards are almost all under five dollars -- the few that are more than that are either part of cycles I wanted to include or cards that I think are important enough to break the rule. Also, I don't want to think too hard about cards fluctuating in price.
Shards | Wedges |
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The archetypes are intentionally loose so players can stay open longer during the drafting process. While the cube is designed around these 3-color themes, most of the time players will be drafting in 2-colors.
Additionally, some of the multicolor commanders don't necessarily fit into one of the archetypes listed for their colors - these are intended to add variety to the drafts, and I promise I thought hard about whether the cube could really support them - give them a try!
This cube is drafted in 4-to-8-player pods with three 20-card booster packs. These packs are dual-picked. The minimum deck size is 60 cards.
There are 100 Commanders:
The cube is drafted unseeded.
9-02-23: I have increased the cube to 600 cards and removed the seeding, as I feel like I have a high enough percentage of Commanders that you'll likely see 3-4 per pack anyways. One of the goals of increasing to 600 is to increase variety, and seeded packs ensure you only see specifically 3 per pack. I'd rather give players the opportunity to use more. I also used to have a 30-life/16-commander-damage house rule, which is now gone as I have enough aggression and power in the cube. Thanks WOTC for all the rarity downshifts.
5-28-22: I took about a year off from this (although I kept a text file for interesting cards whenever a new set released), and I've gotten much better at draft since this cube's first inception. During this past year I've been thinking critically about what I enjoy (and don't enjoy) from the different formats that I've played, and I hope I brought that in the changes I made for this update.
One day I'll actually get this cube in paper.
WOTC is printing cards like crazy. Rarity downshifts are abundant to make high-value, interesting, and fun limited formats outside of standard. Hold on...my cube is one of those!
There were a LOT of fun downshifted rares in CMM, and I figured why not go up to 600? I originally had 540 due to some pack seeding math, but I no longer feel like seeding is necessary. With 85 Legendary Creatures and 15 Backgrounds, 100/600 (16.67%) cards in the cube can live in your command zone. With 20-card packs this averages out to 3.3 Commanders per pack - plenty for my players to have some options during the draft.
I also removed the 30-life rule and reduced commander damage. I think there's plenty of power now, and I feel like I have enough aggression incentives (monarch, strong/evasive attackers, generically good equipment) where I don't need to deflate life totals.
The main ideas here were:
-adding some extra versions of staple effects (i.e. removal, draw, ramp, fixing) to account for decreased likelihood of seeing each individual card
-buff the Equipment, Auras, and Ramp themes
-nerf the +1/+1 counters themes
I wasn't sure on the New Capenna lands, but I think there's value in having fixing that some-but-not-all decks want. I could just put in more Evolving Wilds, but I like having all the drafted cards be singleton (Command Tower and The Prismatic Piper) are given, not drafted).
See you all on Ixalan aka the best plane ever created!