No creature is allowed to profitably trade with the Dreadmaw
Basic Rules:
At start of the game draw 6, keep 4 (remove 2 from the game)
Hand limit 7 cards
Players draw from one shared library
Optional: Deck can be split into 2 parts (random)
Separate graveyards
Each player has ten lands in their command zone. They may play one per turn.
Check Lands section for list of lands.
OPTIONAL
Turns 1-3 you draw a card AND play a land from your command zone.
Starting turn four, you have to choose to either take a land from your command zone or draw from library. If a card gives you the opportunity to draw a card, you can draw from either your command zone or library.