Innistrad is an Eastern European inspired world of Gothic horror. This cube is a love letter to the plane and everything I love
about it. There are ten supported archetypes:
UW Spirit TempoSpirits are all tricks and evasion. Sneaky and evasive creatures are easy to find in these colors. They plan to
out-tempo your opponent with disruptive creatures and well-placed removal and counter spells. While the plan is to slowly chip
away at the opponent's life total Spirits also has access to powerful tempo plays like Drogskul Captain andSpell Queller.
UB Zombie ControlZombies are slow, but if they are not dealt with in time they will overwhelm your opponent with an apocalypse. In
the early game Zombies wants to control the game with removal and counter spells while playing value creatures likeRelentless Dead
andCryptbreaker. In the late game Zombies will swarm the board with powerful token makers like From Under the Floor Boards or
giant sticky threats like Geralf's Mindcrusher!
BR Vampire MidrangeVampires are stricken with Madness. They can be very quick with cards likeStromkirk NobleandRakish Heir, but
they can also grind their opponents out with their Madness value engines such as Call the Bloodline and payoffs likeVoldaren
Pariah. Vampires can produce some incredible card advantage while also putting consistent pressure on the opponent.
GR Werewolf AggroWerewolves are the premiere aggro deck in this environment. They seek to curve out and smash face! Early powerful
plays such of Wolfbitten Captive andReckless Waifforce the opponent to cast their spells at inopportune times under the fear of
facing too much damage to handle! They end the game withPyreheart WolforArlinn Kordgiving them the evasion needed to punch through
the last few points of damage!
GW Human AggroHumans are the most populous tribe on Innistrad and as such they plan to swarm the opponent with too many attackers
to deal with. Cards likeIncreasing DevotionandHanweir Militia Captainhelp this plan. On the flip side sometimes Humans can go
super tall with Champion of the Parish whileThalia's Lieutenantfills both roles! Then if Humans makes it to the late gameAngelic
Overseerwill surely punch through as an impossible-to-kill threat while you control a Human.
WB Token MidrangeSimilar to Humans, Tokens wants to swarm the boards with creatures, unlike Humans almost all these creatures are,
well, tokens! This deck thrives on all the powerful token producers Spirits and Zombies has access to as well as their own
powerful Planeswalker in Sorin, Lord of Innistrad. It can be surprisingly difficult to deal with a deck that produces, and buffs,
two to three creatures a turn.
BG Delirium MidrangeDelirium is grindy midrange deck that uses its titular mechanic to gain great advantage in the late game.Grim
Flayeris a fantastic piece that both sets up and profits from Delirium whileIshkanah, Grafwidowprovides a hard-to-beat boardstate.
UG Flash TempoFlash plays similarly to Spirits, they want to play disruptive instant-speed creatures and win through pure tempo.
The real key to this strategy lies inOngoing Investigation, by playing evasive and tricky creatures you are constantly getting
value when you connect with your opponent so you can continue to keep the value train going.Tamiyo, Collector of Talesis also a
great tool in this deck as she is able to dig to specific cards, return cards from the graveyard, and even hate against sacrifice
and discard!
UR Spell ControlSpells in the premiere control deck in this environment. The deck wants to slow down their opponent with blue and
red's large arsenal of burn and counter spells. After taking grasp of the game, casting cards likeRise from the TidesorDocent of
Perfectionis usually "Good game"!
RW Token AggroRed-White is all about racing your opponents and counting to 20. You get access to a lot of great aggressive threats
likeSilverblade PaladinandHanweir Garrisonbacked up by a plethora of burn spells. Other tools such ofTibalt, Rakish Instigatorhelp
to put pressure on your opponent and end the game quickly!
While these archetypes are expressly supported, many other decks can be built within this cube.