Move to Damage?

Cube ID
Art by Dan FrazierArt by Dan Frazier

182 Card Unpowered Vintage Cube

1 follower
Designed by honteRSSQR Code

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Owned
$116
Buy
$102

development update:
filled out to 190(ish) cards so that I can shuffle everything and see it 'in person'. The next goal will be to work on the 'combat' aspect of the cube, probably working in more combat tricks and also weeding out cards that are extremely weak or extremely strong.

Description:
A place for me to think about a Winchester/Grid (2-person draft) cube focused on combat and weird themes. Intended size, 190-200 cards. Themes should be overlapping, with a focus on relatively quick, combat-centric games. Card advantage should be mostly limited to combat. Allied color pairs as 'major', maybe with some seeded multicolor payoffs for the enemy pairs.

Grid drafting explanation: https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/cube-design-grid-drafting-and-more

Rules:
No Taplands!
Soft Rule - Card advantage should mostly be through combat
Unequal power levels - all archetypes should be balanced, but individual cards don't need to be as balanced, in order to make drafting more interesting.

Themes:
Ally color pairings are supported. Enemy color pairs are given 2(3?) multicolor cards as fallback options which ideally are not generally supported but which remain occasionally viable.
WU - Artifacts/Aggro (Thraben inspector, toolcraft exemplar, etc.?)
UB - Ninjitsu
BR - Aristocrats
RG - Energy
WG - +1/+1 Counters

Structure:
24 (~17creature/7spell) per color
20/25 ally-multicolor spells (4 or 5 per pair)
10 enemy-multicolor (2 per pair)
13 colorless
22 lands

Oudated:
Initial Design Rules:- no non-damage fixing- no ETB tapped lands- "mixed" card power levels- removal at sorcery, tricks at instant
mixed power levels:10:3-4:1-2 common/uncommon/rare (8:3:1?)higher rarity -> more powerful, more nicheex.Common: Hordeling Outburst
Uncommon: Goblin PiledriverRare: Krenko/Goblin Grenade