Shards of Tarkir

Cube ID
Art by Howard LyonArt by Howard Lyon

1000 Card Commander Vintage Cube

4 followers
Designed by HalfmetalAlchemistRSSQR Code

View in Cube Map

Owned
$10,137
Buy
$2,763

Welcome to Shards of Tarkir, a mystical realm of Magic (somewhat) as Richard Garfield intended!

As the name might suggest, this cube is a love-letter to the color system of Magic: the Gathering. Builds are guided, by design, to tend towards three-plus colors and explore the interactions that emerge therein.

Before you jump in, here are the ground rules:

  • Three 20-card packs
  • Pick two each pick
  • Out of your pool, pick ANY TWO legendary creatures or planeswalkers as your commanders, combining their color identity for some truly unique possibilities!
  • Build an exactly 60-card deck (2 commanders plus 58 cards in deck)
  • 30-life games, no commander damage (brawl rules)

Below find the supported mechanics, generally signposted by their respective three-color commanders:

-Bant: Blink, Enchantments
-Esper: Artifacts, Enchantments
-Grixis: Spells, Wizards
-Jund: Lands, Aristocrats
-Naya: Tokens, Color Matters
-Mardu: Vampires, Aristocrats, Equipment
-Temur: Elementals, Lands, Spells
-Abzan: Counters
-Jeskai: Spells
-Sultai: Blink, Reanimator
-Five-color: Legends, Planeswalkers, and many permutations of those listed above.

If while drafting you assume a strategy not listed here is viable, there are a few possibilities:
A. You're right! It's just not primary.
B. You're right! I just haven't noticed. Sick!
C. It's not, and I'm sorry I've misled you, my sweet-summer child.
or D. It's just the pipe-dream colorless deck with Ugin, the Ineffable and Hope of Ghirapur.

Gameplay is somewhat tuned towards four-player tables, but I still enjoy the 1v1 games immensely, so consider both sides while drafting and building!