Shards of Tarkir
1000 Card Commander Vintage Cube
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Designed by HalfmetalAlchemist • RSS • QR Code
Welcome to Shards of Tarkir, a mystical realm of Magic (somewhat) as Richard Garfield intended!
As the name might suggest, this cube is a love-letter to the color system of Magic: the Gathering. Builds are guided, by design, to tend towards three-plus colors and explore the interactions that emerge therein.
Before you jump in, here are the ground rules:
- Three 20-card packs
- Pick two each pick
- Out of your pool, pick ANY TWO legendary creatures or planeswalkers as your commanders, combining their color identity for some truly unique possibilities!
- Build an exactly 60-card deck (2 commanders plus 58 cards in deck)
- 30-life games, no commander damage (brawl rules)
Below find the supported mechanics, generally signposted by their respective three-color commanders:
-Bant: Blink, Enchantments
-Esper: Artifacts, Enchantments
-Grixis: Spells, Wizards
-Jund: Lands, Aristocrats
-Naya: Tokens, Color Matters
-Mardu: Vampires, Aristocrats, Equipment
-Temur: Elementals, Lands, Spells
-Abzan: Counters
-Jeskai: Spells
-Sultai: Blink, Reanimator
-Five-color: Legends, Planeswalkers, and many permutations of those listed above.
If while drafting you assume a strategy not listed here is viable, there are a few possibilities:
A. You're right! It's just not primary.
B. You're right! I just haven't noticed. Sick!
C. It's not, and I'm sorry I've misled you, my sweet-summer child.
or D. It's just the pipe-dream colorless deck with Ugin, the Ineffable and Hope of Ghirapur.
Gameplay is somewhat tuned towards four-player tables, but I still enjoy the 1v1 games immensely, so consider both sides while drafting and building!