Innistrad Jumpstart
(360 Card Cube)
Innistrad Jumpstart
Cube ID
Art by Caroline GaribaArt by Caroline Gariba
360 Card Battle Box Set Cube1 follower
Designed by DakkaDok
Owned
$0
Buy
$139
Purchase
Mana Pool$210.16
Innistrad Jumpstart Cube

This is a collection of custom Jumpstart sets consisting mainly of cards from the various Innistrad sets.


Playing Jumpstart

To play with this cube, each player receives two themes. The themes can be completely random, or the player may pick from a limited selection, or even from the entire cube, depending on the group's preference. The two themes, each containing twenty cards, are shuffled together and form a complete deck, ready to play.


Design Considerations

The cards in these themes were chosen with the following constraints in mind:

  • Cards either come from an Innistrad set or fit with the aesthetic and flavor of them
  • There should be as few duplicates as possible
  • Each theme should be self-sufficient. This means that each theme should have a solid mana curve, setup cards, and powerful pay-off effects to win the game with
  • The power level of the themes should be roughly similar

On Multi-Colored Themes

In general, Jumpstart themes tend to be mono-colored, and for good reason. Since players usually have limited influence over the themes that make up their decks, multi-colored themes risk creating three- or four-colored decks that lack synergy and sufficient mana fixing.
However, I personally love gold cards too much to exclude them entirely. I also believe a lot of flavor would be lost this way. For these reasons, many of the themes in this cube are technically multi-colored. They mostly contain cards of a single color, but also contain one or two cards that require an additional color of mana. To hopefully minimize mana screw with these cards, I've taken the following steps:

  • Each such theme contains a dual-colored land and an Evolving Wilds in addition to the usual thriving land
  • The splashed color is either in a high-cost card or an optional effect, such as a flashback cost, to give the player time to find the appropriate mana source

Additional Special Rules
  • All Werewolf creatures from before the Day/Night rule was introduced are treated as if they had Daybound/Nightbound instead of the similar printed rule.

Theme Overview

In the list below, the splashed color is listed in brackets.

  • w(u) Enchanting: Flying spirits and enchantment synergy.
  • w(b) Tokens: Overwhelming numbers of token creatures.
  • wr Celestus: Non-werewolves that care about the Day/Night cycle.
  • w(g) Coven: Humans that benefit from having different powers.
  • u Mill: Forcing the opponent to discard their entire library.
  • u(w) Spirits: Flying spirits that return from the graveyard.
  • u(r) Spells: Casting a lot of non-creature spells.
  • b Necromancy: Expensive creatures that are brought out early through reanimation.
  • b(w) Sacrifice: Sacrifice small human creatures to buff vampires.
  • b(u) Zombies: Zombie creatures and tokens.
  • b(r) Madness: Vampires that can be cast when they are discarded.
  • r(w) Burn: Direct damage.
  • r(b) Bloodlust: Aggressive vampires and damage triggers.
  • r(g) Tovolar's Pack: Aggressive werewolves.
  • g Wolves: Wolf tribal synergy.
  • g(b) Tough: High toughness creatures and ramp.
  • g(b) Delirium: Have multiple types of cards in your graveyard.
  • g(r) Ulrich's Pack: Powerful werewolves and ramp.