Gaosuwind's Jumpstart Cube
(625 Card Cube)
Gaosuwind's Jumpstart Cube
Art by Rebecca GuayArt by Rebecca Guay
625 Card Cube0 followers
Designed by gaosuwind
Owned
$582
Buy
$366
Purchase
Mana Pool$483.06
Overview

The Jumpstart cube mimics the draft experience of the Jumpstart set. To play a game, players simply need to combine two 20-card packs to form a deck of 40 cards.

Pack Composition

Almost every pack contains 8 lands and 12 spells. The exceptions to this ratio are the Tron pack (9 lands) and packs with land-cycling cards like Lórien Revealed (7 lands).

Each pack has either a single-color identity or a colorless identity. Those with a single-color identity contain one of the Thriving lands as a part of the 8 lands.

Each pack contains at least one non-basic, utility land as a part of the 8 lands.

A note on the land-to-spell ratio:
One might argue that different decks require different land-to-spell ratios. The reasoning for the consistent ratio across packs is best explained with an example: let’s say a player is combining a red aggro pack with 7 lands/13 spells and a blue control pack with 8 lands/12 spells. They now have an imbalanced deck where there are more red spells than blue spells but fewer red lands than blue lands. Although a red aggro pack is best suited to have fewer lands, combining it with another pack defeats the purpose.
The exception to this rule is when a card can substitute for a land or vis versa. In packs with a land-cycling card (e.g. Lórien Revealed), the land-cycling card fits with the strategy of the pack (e.g. graveyard matters) and substitutes for a land. In the Tron deck, Urza's Fun House substitutes for a spell.

Flex Cards

Each pack includes 4 flex cards: multicolor cards designed to bridge themes and enhance versatility. These cards are selected to align with the pack’s primary theme while adding flexibility for deck-building when combining two packs.

Players may choose one flex card to add to their deck when combining packs. Each flex card matches the primary pack color and a secondary color (e.g., a black Zombie pack will have flex cards in bu, bg, br, and bw).

Packs with no color identity (e.g. Tron pack), contain 5 flex cards in b,u, g, r, and w.

Draft Variations Shuffle-up and Play
  1. Each player grabs two packs, shuffles, and plays.
Pick two, toss one
  1. Each player takes three random packs and picks two to shuffle and play.
Draft
  1. Each player takes three random packs
  2. Sitting in a circle, each player may pick any number of packs.
  3. Each player passes the remaining packs to the right. If a player already has three packs, they pass the remaining packs to the right.
  4. Repeat steps 2-3 until all players have three picked packs.
  5. Each player picks two packs from the three packs they picked.
Two-player Draft
  1. Reveal three random packs.
  2. Decide which player picks first.
  3. The first player picks one of the three packs.
  4. Any time a pack is picked, replace it with a random pack.
  5. The next player may choose to replace a pack.
  6. The next player picks a pack.
  7. Repeat steps 4-6 until both players have three picked packs.
  8. Each player picks two packs from the three packs they picked.
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