This started out as a cube focused on a set of shards and wedges and has evolved into more straightforward two-color archetypes. The original three-color archetypes still exist to an extent, some more so than others.
There is a lot of multicolored cards (potentially too many) and I decided to add the Painlands as one rare land cycle. Fixing in general should be plentiful enough to support 3-color decks which will hopefully lead to some variation in deckbuilding.
With these notes out of the way, let's check out the archetypes, shall we?
Triome | Guild | Archetype |
---|---|---|
Bant | - | Etb-effects |
- | ![]() ![]() | Creature-fall |
- | ![]() ![]() | Blink |
Jeskai | - | Noncreature spells |
- | ![]() ![]() | Spellpingers |
- | ![]() ![]() | Heroic |
Mardu | - | Aristocrats |
- | ![]() ![]() | Lil reanimate |
- | ![]() ![]() | Attackrifice |
Jund | - | Midrange-value? |
- | ![]() ![]() | Ramp/Power matters |
- | ![]() ![]() | Graveyard grind |
Sultai | - | ??? |
- | ![]() ![]() | Cycling/reanimate |
- | ![]() ![]() | Turbolands |