Herald's Multiplayer Set
(901 Card Cube)
Herald's Multiplayer Set
Art by Paolo ParenteArt by Paolo Parente
901 Card Multiplayer Unpowered Set Cube1 follower
Designed by HeraldBFC
Owned
$644
Buy
$432
Purchase
Mana Pool$596.26

This is a set draft based built for an even number of players, which then breaks down into smaller multiplayer pods for play. The cube is designed to create 36 packs at a time - 24 for play, 2 for Lore Seeker reasons, and 10-12 for 'the next draft'. There are more WUBRG cards than cards in the artifact, land, and 'draft matters' slots of the cube, which means that WUBRG strategies will change more often than the mana fixing or draft matters segments of play.

The packs are explained on the Playtest tab, but here's the pack breakdown. Packs are 20 cards, drafted a la Commander Legends (i.e. 2 picks at a time). I am experimenting with cards such as Lurking Automaton considering the 'number of cards drafted' to be halved, capping their count at 10, versus Cogwork Spy only seeing the FIRST card drafted.
Packs are split as follows. There is no rarity distinction in the cube, so a pack could have 19 rares in it as currently collated!
15 WUBRG cards, split 3 W, 3 U, 3 B, 3 R, 3 G. This also includes multicolour cards! For example, your white slots can have W, Wu, and Wb cards.
2 Artifact cards. This includes Cogworks from original Conspiracy, so you can have up to four cards in a pack that have draft mechanics.
2 Coloured Draft Matters cards and/or Conspiracies. Conspiracy cards only appear in this slot, and this is a way to get additional coloured cards into the same pack. All the coloured Draft Matters cards and Conspiracies from Conspiracy: Take the Crown are in the cube, and the colourless Conspiracies are curated from Conspiracy and Conspiracy: Take the Crown.
1 Thriving Land (7 of each is being run) or Evolving Wilds (1 copy being run). This is instead of running Guildgates etc. This is likely the only fixing in your pack. This is a low fixing format.

There are several overhanging themes in the cube. The themes overlap a LOT because I feel like every colour can interact on a lot of axes at the same time. For instance, everyone interacts with artifacts or enchantments due to how many full cycles of each are in the cube, so if you're playing enchantment removal or synergy cards, there's a good chance you can string something together involving them.
w-u: Flyers / Artifacts
w-b: Control / Enchantress
u-b: Reanimator / Politics
u-r: Artifacts / Politics
b-g: Tokens / Morbid
b-r: Sacrifice / Aggro
r-g: Ramp / Midrange
r-w: Melee / Equipment
g-w: Tokens / Melee
g-u: Politics / Midrange

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