Simu's Cube is an ongoing project that started in 2019 and has been played consistently ever since. The goal of this cube is to provide a balanced yet powerful draft experience, ideally for 8 players.
There are multiple different themes present in this cube. For example, even though Soulherder is a key piece for flicker-themed decks and Blood Artist for aristocrats, it would be wrong to say that decks are always based on flicker-effects and
decks for aristocrats. Ideally, these themes span across all 5 colors and drafters can choose powerful cards in each color to support it. To make sure the decks can actually cast their spells, there is plenty of fixing available.
Number of cards in each color and color pair is not equal. Cards are chosen by their impact on the draft environment.
Currently, cube is updated perhaps every 3-6 months and drafted a few times per month.
ThemesHere are some themes present in the cube and the colors they are most often associated with, along with some cards most representative of the themes.
White Weenie
Red Aggro
Green Ramp
Blue White Control
Attrition / Stax
Sacrifice / Aggro
Aristocrats
Naya Midrange
Artifacts
Reanimator
Self mill
Spells
Flicker
Jund Midrange
Lands
In my previous post, I explained that I feel somewhat burned out by the number of new cards pushed to the market by Wizards of the Coast. My idea to tackle this problem as a cube curator was to simply add every card I was interested in, ignoring any color imbalances or power level considerations. Here’s what I learned:
Overall, it’s easier to see how cards perform in other cubes. For example, the MTGO Vintage Cube often includes many new cards I’m interested in trying. In the future, I’ll keep a less frequent update schedule (say, every six months) and add fewer cards for the testing period, using community experiences to inform my choices. I’m unsure how long new additions usually remain, but I assume many new cards get cut, which is another reason to take it easy with additions.
Cube UpdatesFirst, let’s discuss the goal of these changes on a broader level.
Previously, a common and powerful sequence of plays was playing a turn 2 signet followed by a turn 3 4-mana play, such as Chandra, Torch of Defiance. However, with cards like Ragavan, Nimble Pilferer, Ocelot Pride, and Ajani, Nacatl Pariah, a signet into a 4-drop can leave you too far behind on board. Therefore, I favor cutting higher mana value cards and adding lower mana value cards. This should make matches shorter on average and increase the impact of the early turns of the games, which I believe is beneficial. Also, to clarify, the size of the cube is back to exactly 540 cards.
Next, let’s discuss the broad impacts of these changes without considering individual cuts or additions:
I have a feeling that while the cube feels mostly balanced between the 5 colors, blue might be slightly behind others. Consequently, I feel like control is slightly weaker than aggro and midrange strategies. In a future update, I intend to add Spell Pierce, Stern Scolding and Force of Will to give blue a chance to fight better in the early game.
I’ll cover the individual card changes in another post, as there seems to be a character limit for blog entries.