Originally established as a cube crafted from the bargain-bin-bulk-box at my LGS, this cube has been steadily expanded and reiterated on as I have refined my vision and sunk more and more money into new cards for upgrades over the past years. Today, this cube stands as a more lean and focused environment, with low-curving and efficient threats and answers.
A draft can be run with each player starting with a Cogwork Librarian.
When drafting with less than 8 players, depending on the amount, either 4 packs of 11 or 5 packs of 9 work well. Generally, fewer people with more packs of fewer cards is more fun.
Note, this cube is singleton apart from the lands. I run multiple copies of fetches and shocklands, with 2 and 3 of each respectively.
I am also trying to curate a small version meant to be grid drafted by two people. See that here (Very WIP).
It is turn 8, and both players have 3 threats, 5 cards in hand, and 9 lands between them. Each topdeck can change the game, each decision is important, and each play is a sequence of questions and answers. What do you thoughtseize? Does this creature attack, or should it stay back just one more turn? Where do you point the bolt? Which land do you fetch, and do you shock it in? Does this resolve?
I started playing Magic between 2014-2017 with kitchen-table-constructed matches at the library with friends, and a little later, at the dinner table with family. I brandished decks like 'Mono-green dogwater commons' or 'Dragon Fodder-tribal' built from bargain-bin hauls. In the end, I held my own and got pubstomped in circa equal measure, but eventually laid my meager collection to rest in a cardboard box when I started high school. Then, during Covid-19 I picked up the hobby again (like many others), and got really into commander, bringing my family back into the fold during that time. For the past couple of years I have been returning to my "competitive" roots, gaining an increased interest and renewed appreciation for 1-v-1 constructed formats, as well as both retail limited and, especially, cube formats. This cube represents in many ways the confluence of these histories, and is an attempt to follow the vibes and aesthetics of what I like about magic.
Gameplay goalsMy curation of the Helgen Cube is, more than anything, player experience and vibes-based. However, four main principles guide my curation of this cube. In point-form, gameplay should feel:
My gameplay goals are implemented during design process in a variety of different ways, such as:
For budget reasons some cards are proxied, including the fetches and shocks, but I am in the process of buying the real cards. With a few exceptions, where possible, I buy the other cards real. The goal is to own the entire cube unproxied in paper. Apart from the lands, this cube is singleton. Beyond this, I have no restrictions.
NotesThe cube is double-sleeved and stored in an Arkhive 800+.
hazduhr the abbot [hml-8]
in the eye of chaos [me4-51]
stupor [6ed-158]
earthlore [ice-231]
scrap [tbrc-12]
warmth [6ed-52]
tolarian winds [usg-104]
endless scream [tmp-132]
light of day [plst-tmp-27]
staff of the ages [ice-340]
insist [tor-127]