Momir Basic Ideas
(1163 Card Cube)
Momir Basic Ideas
Art by UDONArt by UDON
1163 Card Cube0 followers
Designed by grenrut
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It can be difficult to bring together 8 people to draft a full cube, and when you do you only get to draft one cube. I own five paper cubes like this and two of them I haven't drafted in years.

Because of this, I've been looking for more cube-like options I can have with me that don't always require 8 people. I've gotten quite a bit of mileage out of this 2-player Sudden Death Cube as well as some DanDan lists.

Momir Basic is an MTGO classic and I've seen some people port it to paper which is a concept I'm very interested in. In a game of Momir Basic, each player starts the game with a Momir Vig, Simic Visionary Avatar vanguard that acts as an emblem. Your starting deck consists of solely basic lands and when you get a random card, it's taken out of all card's from magic's history. Obviously I won't be using the whole card pool like true Momir does, but I think that with the limitation of what I can carry, I can make it into a closer experience to cube including only cards I've chosen. Yes this ruins a lot of the charm of true Momir, but I hope this can serve as an alternative and unique experience.

Another thing I want to try are different rulesets to use to give players a little more agency and make this feel more like a cube experience. Here a few I've thought of:

  • Instead of creating a "token" copy of the creature, treat that creature as an actual card that can be bounced to hand, successfully flickered, and goes to the graveyard when it dies. Doing this would open up a ton of possibilities for card inclusion, I'm not sure I'm ready to commit to that yet.
  • Change the Momir avatar ability to: "X, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random that shares a color with the discarded card or a color of mana the discarded card could produce." In simpler terms, when you discard a plains with X=2 you would get a random white 2-drop rather than any random 2-drop. This would give players a little more agency and help them commit to a more cohesive strategy.
  • Instead of just jumping into game, players first draft a deck from the "cube". Whenever they activate Momir, they only take cards from what they drafted (still at random) rather than any card in the cube. This way, they'd have a similar experience to cube by drafting around certain colors or effects and it would let me as the curator include more synergies that wouldn't otherwise work in a typical game of Momir

As I'm writing this there are 0 cards in the list, by the time I have a list I'm happy with I'll write up a more relevant overview.

Any suggestions or feedback are very welcome!

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