Goal is to make 2 color decks the usual with 3 color decks possible if you focus on fixing. Maybe some bs 4 color if you're primary green. If that happens consistently it'll be removed.
this is definitely not what's happening with a full cycle of triomes
some of my drafts feel like there's not enough removal
Drafting the underworld cookbook gives you asmora
there's a watchlist
booster tutor is gonna grab out of a set pack of cards
might have a 'wild card' that lets you pick an extra copy of a limited set of cards if you drafted it. Like brineborn cutthroat or wildfire. Will try to push the weaker archetypes where recognized
Strategies (not 100%):
u/b- mill self/opp depending on draft
u/w- flicker/control
u/r- spells matter looting/cycling
u/g- uro?
b/g- dredge/gy creatures
b/r- sac/reanimator
b/w- aristocrats and stax
g/w- gy hate? some lands matter? counters?
g/r- lands- need more red x spells as a top end possibly?
w/r- equipment/artifacts
revamp blue 2 drop, there's no tempo to those plays
remove double faced cards
remove 1 drop ramp + snow reference (icehide golem)
take a look at board wipes (taste of death, wildfire)
top ends (rise and shine)
artifact lands (use with rise and shine + creature land things)
triomes and fetches vs landscapes
giving up on the whole manland thing
consider giving everyone an urza's saga / wasteland package because I love those lands too much? how would that interact with triomes + fetches / surveil lands vs landscapes
what about thespian's stage / dark depths: hex parasite, hexmage
haywire mite?