Trying to make an unpowered goblin cube that gives you a view of all of goblinhood, from Pauper to Vintage. Skipping blue for now, the cube is primarily red (150R/45W/45B/45G/45C).
Planning on 30 color fixing lands, mostly because I don't know if mono-red lands work well when there's so many red spells it might push people to simply go mono-red. I still want to try 15 single color W/B/G/C (non-red) lands
Playtesting random hands packs me that an experienced goblin player would just push mono-red. Might have to have a rule that players need at least two colors in their decks, with a set minimum number for the secondary color.
The drafting would be done with 2W/2B/2G/2C/6R/1L in each pack, so keep that in mind while drafting