Untested
(360 Card Cube)
Untested
Cube ID
Art by Chris RahnArt by Chris Rahn
360 Card Silver-bordered Unpowered Vintage Cube0 followers
Designed by Dwuw2609
Owned
$1,070
Buy
$2,336
Purchase
Mana Pool$523.77

My first cube;Inspired heavily by Unstable and Modern Horizons, I wanted to make a 360 cube that would be fun and repeatable for
groups of 4-8 for draft or groups of 2-4 for sealed. Power and Balance are qualities that I'm aiming for in the long run, but fun
and memorable are my main goals.This cube is built with the following guidelines and modifications:-Manual dexterity cards are
allowed.-No Contraptions or cards requiring participation from people outside the game.-No draft-dependent cards (conspiracies
etc.) so that it can function in sealed as well.-Daghatar the Adamant is a Knight in addition to his other creature types.
I am looking for feedback in this cube! Specifically regarding the following aspects of it, in no particular order:-What
rarity/border color should the Mystery Booster Playtest Cards be considered for the purpose of cards like Rare-B-Gone and
Ineffable Blessing?-I have 0-2 instances per color of multiple copies of cards in this otherwise Singleton cube. Is this fine,
should I commit to fully Singleton, or should I improve the cubes consistency and have more copies and fewer Singleton cards
(still majority Singleton) to make these once feel less out of place?-Am I pushingarchetypes too strongly with my card pool? Are
my archetypes detectable? Do any of the archetypes look head and shoulders above the others to the point that building that
archetype will make games unfun?-I tried to make my 3-color cards all at least partially hybrid Mana to make splashing easier. Is
it a big deal if some aren't hybrid? i.e. is my mana base/ fixing good enough that it won't matter that some of these spells are
"harder" to cast than others?

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