This cube aims to provide a high power environment containing a mixture of modern design sensibilities (with some exceptions) and classic cards and archetypes. Tempo is important, and all decks must be able to make plays early in the game to stay competitive. Mechanics, such as lifelink, that slow the game down in ways that can lead to frustrating play patterns for aggressive decks are discouraged. For the most part, parasitic archetypes are eschewed in favor of broader strategies. Finally, this cube is intended to feature a wide variety of mechanics from magic's history, and the inclusion of new mechanics is an active goal.
Gameplay and Power LevelDecks in this cube are quite low curving, with most playing primarily one and two drops. Rarely do decks run out of things to do with their mana, and ideally players should be represented with a variety of potential lines of play at all points in a game. In this environment, rapidly trading threats and answers in the early turns of the game is quite common, and often the game will consist of a series of rapid trades, followed by a longer and more drawn out race to kill or nullify the opponent. Note that splinter twin combo is present in the environment.
Testing NotesI am currently testing the idea of having a number of intentional synergy packages dispersed throughout the cube. They should not be thought of as archetypes, but rather subthemes that a deck might contain. These currently include:
The only restrictions applied to this cube are the constraints of its budget. To the greatest extent possible, the spirit of singleton is maintained. This cube is not a theme cube about girls, but I have constructed one of those, which you can find here.
Drafting MethodsThis cube is intended to be drafted by an eight player pod conducting a 3x16 draft. Playtesting is most often conducted with two person drafts, through which it has been found that Housman Drafts are the best method, as they allow for aggressive strategies to achieve the density of small threats needed to go about their game plan.
AcknowledgmentsThank you to my girlfriend @Cusea for helping me test and design this cube, and for my friend @muenzer for introducing me to cube and inspiring many of my design considerations with their (aptly named) Muenzer cube.