Fifteen Card Highlander

Cube ID
Art by Jason FelixArt by Jason Felix

200 Card Cube

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Designed by DoctorDapperRSSQR Code

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Owned
$245
Buy
$117

What if you opened a booster pack and there was a complete deck inside?

This cube supports the teeniest, tiniest format there is! Players will draft two packs of ten cards each, then construct a deck consisting of exactly fifteen cards (including lands, so budget space appropriately!). This cube eschews combo and instead focuses on the tension between tempo and value-how much speed are you willing to trade for more resources? Will you run out of cards before your opponent runs out of life, or will they die with a partially assembled value engine and a full grip?
The only additional rule to the format is that a player does not lose the game if they attempt to draw a card from an empty library-they simply don't draw a card instead.

Card Evaluation:

Think sideways. In a format where resources are scarce, what's powerful and what's not is flipped upside down. Brainstorm? Griselbrand? Chumps, I say! Instead, Ghostly Prison is much stronger when your opponent only has access to four mana. Make A Wish and pull back Gaea's Blessing to grind your opponent out with value. Force your opponent to make an impossible choice between casting their spells or dying to a four mana 6/6. Discover the true power of Tel-Jilad Stylus!

Archetypes:

ColorArchetype
u-wTempo: Play cheap spells and punish your opponent for trying to curve out. One spell a turn won't be enough.
u-bPermission: Spells and permanents only exist because you allow them to. The board should be nice and clean, except for your stuff.
b-rAristocrats: If you throw enough bodies at a problem, and it goes away, was it ever really a problem?
r-gStompy: Your cards have this hidden keyword 'big' that means your opponent needs to spend more than one card to get rid of them.
g-wTokens: I wonder how it feels to trade a whole card for a token. Probably not great.
w-rEquipment: Cheap threats become REAL problems with a Bonesplitter stuck to them.
r-uSpellsplinger: Permanents are for small brain players. True genius is found when you cast an instant and get six triggers.
u-gRecursive Value: Eventually, they will run out of removal for that 4/4 you keep recycling.
g-bCounters: Your creatures will never stop growing. Ever.
b-wReanimator: Slam the biggest bombs. Then do it again after your opponent empties their hand trying to get rid of them.