The fun and games cube is for all who want a break from the high power and variance of a vintage cube and do some less unfair things although still powerful. Here, you don't have to decide between picking the good thing vs. the fun thing, as all cards are both fun and good! The cube rewards drafting highly synergistic decks with some generally good support cards like card draw or removal. To me it was important to make every strategy interactable with in principle and greatly reduce the number of non-games. For this, I don't include cards that are difficult to interact with, e.g. hexproof or indestructible effects, and cards that were simply too powerful on their own. Most of the cards in this cube serve multiple purposes which creates tension in drafts that I believe is necessary for an interesting experience. In addition, most cards are playable on their own, but maybe a little below rate. This reduces the number of "non-drafts" or trainwrecks greatly. I try to keep mana curves relatively low in general. All in all, this cube is a little like The Creative Cube by @kModz, with notable differences being a reduction of cards that can run away with the game on their own, the lack of a legendary matters archetype, the inclusion of sub-themes like equipments and being 540 cards instead of 385.
Below are the archetypes listed in the top right, some signpost cards in the bottom left and main themes of the colors on the diagonal. Keep in mind that the multicolor cards in this cube are often the most powerful to act as signs that specific color combinations are open during the draft. This should be a four-dimensional Matrix, but that is a little unfeasible. Combining these is left to the creativity of the drafter!
Archetype Cheat Sheet | ![]() | ![]() | ![]() | ![]() | ![]() |
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![]() | Tokens, Artifact Creatures | Flicker, non-creature artifact Control | Tokens, Sacrifice | Equipments, artifact creatures | Counters, Tokens |
![]() | Soulherder, Malcator, Purity Overseer | Artifacts, Spells | Ninjas, Artifacts | Spellslinger, Artifacts | Landfall, Ramp & Draw |
![]() | Teysa Karlov, Lingering Souls | Basim Ibn Ishaq, Tezzeret, Agent of Bolas | Sacrifice, Artifacts | Sacrifice creatures and/or artifacts | Sacrifice Permanents, Counters |
![]() | Jor Kadeen, First Goldwarden, Alibou, Ancient Witness | Sprite Dragon Veyran, voice of duality | Juri, Master of the Revue, Mayhem Devil, Oni-Cult Anvil | Spells, Artifacts | Modify Creatures, Landfall, Stompy Aggro |
![]() | Conclave Mentor Hamza, Guardian of Arashin | Zimone, Mystery Unraveler , The Goose Mother | Vraska, Golgari Queen, The Gitrog Monster Wight of the Reliquary | Worldsoul's Rage, Chishiro, The Shattered Blade | Landfall, Counters |
This is a synergy focused unpowered legacy cube. It's a cube about big and varied board states, but also tight games due to painful manabases (horizon lands, double fetches, double shocks). I try to maximize fun above all. However, one disclaimer: There is a lot of text on cards and this can feel overwhelming compared to e.g. a peasant cube. This complexity is a necessary evil to attain the feeling that I want from this cube. Drafts are difficult, because it requires thinking beyond whats the best card, curve and manabase, but also how your whole deck interacts with itself. Games can be complex, but not necessarily long as the manabases are painful, lifegain is few and far between and there is a lot of evasion. However, I promise learning this cube is a hell of a lot of fun! Feel free to reach out to me if you feel like something does not serve the purpose of being fun.
I try to avoid any cards that can change the outcome of a game on their own. However, powerful cards that are also synergistic are allowed, like nettlecyst, embercleave, Phelia, Exuberant Shepherd , snapcaster mage, Securitron Squadron, or Tireless Tracker . These sort of cards represent the "power" of this cube and serve as hyper signposts as they do support and in some cases, require, some synergy. Cards that are not focused on some specific synergy are good support cards for various strategies, in general they are either removal or card draw and it is probably a good idea to pick some of these cards up during a draft.
This is a cube draftable in paper with no rule changes. Drafts work best with pods of 6-10 people and standard drafting. The packs should be prepared as follows:
Separate the cube into the five colors and the rest, shuffle each of the six piles. Then, take 15 cards of every colored pile and shuffle those into the big one. Then, distribute the big pile evenly onto the five color piles and shuffle each pile individually. In the end, every one of the five piles consists of 50% cards of one color and 50% random cards (that could also be from that color, but are mainly lands, artifacts and multicolor cards). The packs should be built containing three cards from each of these five piles. This distributes the colors about evenly throughout the packs while maintaining complete randomness for every individual slot. Also, it's a little easier than straight up shuffling the whole cube.
With 4-5 players, there is some variance introduced as archetypes might not be well supported when such little of the cube is seen by the players. One way of counteracting this is making four packs per player in the same way as above, and then the last 4 cards of every pack are discarded so everyone ends up with pools of 4x11=44 cards and sees effectively 33% more of the cube, making it close to a 6-7 player draft in that way. Alternatively or additionally, one can hand out a copy of cogwork librarian to every player before the draft, that can be put into packs for two cards from that pack and can also be drafted again by other players (thanks goes to reddit user \u\UnlimitedBrettWorks for this idea). From personal experience, people had a lot of fun drafting with the cogwork librarians and strategizing about when to pick them over otherwise useful cards. I definitely recommend, especially for any synergistic cube like this, where sometimes two important cards end up in the same pack.
Many iconic strategies like sacrifice, flicker, landfall/ramp, tokens, +1/+1 counters and spellslinger are supported. There are also some more fringe strategies like equipments, artifact aggro and artifact animation control, ninjas and various graveyard themes like with lands. Also, there is limitless possibility to combine these strategies that never ceases to surprise me.
Last but not least, this cube is never really "finished" and I appreciate it if you take the time to mention your concerns to me so I can work on resolving potential issues.
There are a lot of archetypes that I will categorize into macro and micro archetypes. Macro archetypes are also sometimes called "pillars" by the community. They can be built around and combined in many different ways, with a lot of cards to choose from and are generally supported in more than two colors, although they can have one or two main colors. Micro archetypes are more narrow. I would define them as something one can construct an example deck for. They are often sub-themes of macro archetypes, combinations of macro archetypes or separate, niche themes that have some overlap with a macro archetype (like UB ninjas does with flicker or RW equipments with artifacts).
The macro archetypes are introduced here in no particular order while also often venturing into various micro archetypes already.
FlickerFlicker is a classic strategy that is about taking advantage of Enter-the-battlefield(ETB)-abilities with cards like
There are a lot of nice options to flicker, including cards like
Flicker is mostly a white thing with lots of support in blue, but can be extended over all the colors in the cube with cards like
SacrificeSacrifice is about sacrificing creatures and is mostly in black, with support also in white, green and red.
You can pair token makers like
More often than not, the sacrifice outlet is a good enough payoff, but there is more to benefit from it like
You can also steal enemy stuff and sac it.
As you can notice, black is necessary for a sacrifice archetype to work whereas red is optional. In fact, you can even venture into green with cards like
or you can try white for more tokens.
TokensThere are loads of cards that make tokens in all colors, although white does it the best with cards like
Payoffs include
But also sacrife outlets paired with death triggers like cruel celebrant or Elenda, the dusk rose, or the amazing teysa karlov. You can also buff all your creatures with cards like Collective Effort or Poppet Factory (the backside of Poppet Stitcher) or benefit from having more or smaller creatures than the opponent with By invitation Only or Expel the Interlopers.
LandfallLandfall can be found mostly in green with support in blue and red, and some in white.
Put a lot of lands into play with cards like
and benefit with big green creatures or
As you are playing a lands theme and there is enough land fixing in the cube for all your desires, it is not difficult to add some red, blue or white cards as well like
SpellslingerSpellslinger is a tempo-oriented archetype with lots of powerful cards, mostly at home in blue and red. You want to play a lot of efficient non-creature spells like
and benefit from them:
You can also go into black or white or even green:
+1/+1 Counters+1/+1 counters are historically at home in Selesnya. Some of the best cards with +1/+1 counters are
while payoffs include
You can also go the modular route with
Although, keep in mind, you often need artifact creatures for this to work! Therefore, this strategy is also very much at home in red
ArtifactsYou might have noticed that I didnt include the green talismans - that is because green already has enough ramp. Artifacts in this cube can be played in many different ways, but mostly outside of green. You can play it as an aggressive artifact creature deck
or a grindy recursive strategy
Cheap Artifacts go handy with these cards
The aristocrat style cards can synergize with both of these directions
I guess there is more to talk about. A micro archetype could be defined by a card like displacer kitten or synergies like chrome-host seedshark with Rise and shine, adding the spellslinger theme to other archetypes. In a similar notion, pretty much all the macro archetypes of flicker, sacrifice, spellslinger, artifacts, +1/+1 counters and Landfall can be combined freely. As we are getting to more specific decks and strategies, I will add some example decklists at the end.
Golgari Land SacrificeIf you go golgari and you are feeling spicy, you can also commit to a land sacrifice theme:
or any fetch lands. After sacrifing the lands, you can recur them for example with
The payoff for this is generally drawing cards or ramping a lot and finishing the opponent with big dumb green creatures. This synergizes with the Gruul Landfall or Simic Ramp theme.
Gruul StompyStomp with landfall.
Boros EquipmentWhile I did not include the most powerful cube equipment of them all, Umezawa's Jitte because it was too powerful, the equipment archetype still works wonders. The idea is to take a bunch of aggressive boros creatures
and put equipments onto them
There are even cards that are both an equipment and a creature (or either/or)
The cards to look out for when trying this strategy also include
There is overlap/synergy with various artifact strategies.
Example Decklistsnoncreature artifact animations and tokens control
https://cubecobra.com/cube/deck/6b3426b2-fa89-49c0-8895-5fac4a518a89
WB Artifact Creature Aggro
https://cubecobra.com/cube/deck/98986dcf-eaa6-458c-8e40-3d6387aca447
RUW(b) noncreature artifact animation control
https://cubecobra.com/cube/deck/e6b1bf36-6829-4e1b-b1af-f58ff6a348a5
BR (artifact) (creature) sacrifice
https://cubecobra.com/cube/deck/1e9ef588-072e-460e-8016-86d88b9f7ecb
Non-Blue Landfall and Sacrifice
https://cubecobra.com/cube/deck/1f07ac53-7cc4-410e-b718-de4f38aab317
WRG Hardened Scales
https://cubecobra.com/cube/deck/ca733717-ea98-44e6-bee7-17501b91814b
RW Equipments
https://cubecobra.com/cube/deck/d90d5832-9069-4ac2-92a0-034138e36e6e
RW Artifact Creatures & Counters
https://cubecobra.com/cube/deck/4216c0b5-3fce-4353-9a1e-7b8093c49802
Naya modified creatures stompy
https://cubecobra.com/cube/deck/6d2f7b68-7d4a-45d5-82e2-32c734dadd64
non black flicker deck
https://cubecobra.com/cube/deck/6b4d32d3-dd0e-4ebb-be40-4bfe6136a717
BW tokens and sacrifice
https://cubecobra.com/cube/deck/428b4d89-9271-45b3-acc7-3b8b7a498571
UR(b) spells
https://cubecobra.com/cube/deck/9f3825c2-8beb-4f0a-ac8d-291e0af53a2e